More than looking: using eye movements behind the eyelids as a new game mechanic

Argenis Ramirez Gomez, Hans Gellersen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    The number of mainstream gaze-enabled games is rapidly increasing. They introduce gaze interactions based on the alignment of the eyes' focus on locations of interest. We challenge this traditional use of gaze and propose to play without looking. We developed KryptonEyed, a mini-game prototype that requires the player to close their eyes and perform eye movements behind the eyelids before opening them to aim with gaze for interaction. To validate the interaction mechanic and the game experience, we conducted two user studies. We evaluated the feasibility of using the proposed dynamic, its performance and the game experience. Results show how participants could successfully use the proposed gaze technique and overcome the game challenge. Based on our findings, we discuss the metaphors to" not look" for interaction and give directions to introduce the dynamic in gaze-enabled games.
    Original languageEnglish
    Title of host publicationCHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery
    Pages362–373
    Number of pages12
    ISBN (Print)9781450380744
    DOIs
    Publication statusPublished - 3 Nov 2020
    EventCHI PLAY 2020 - Virtual
    Duration: 2 Nov 20205 Nov 2020

    Conference

    ConferenceCHI PLAY 2020
    Period2/11/205/11/20

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