Abstract
The number of mainstream gaze-enabled games is rapidly increasing. They introduce gaze interactions based on the alignment of the eyes' focus on locations of interest. We challenge this traditional use of gaze and propose to play without looking. We developed KryptonEyed, a mini-game prototype that requires the player to close their eyes and perform eye movements behind the eyelids before opening them to aim with gaze for interaction. To validate the interaction mechanic and the game experience, we conducted two user studies. We evaluated the feasibility of using the proposed dynamic, its performance and the game experience. Results show how participants could successfully use the proposed gaze technique and overcome the game challenge. Based on our findings, we discuss the metaphors to" not look" for interaction and give directions to introduce the dynamic in gaze-enabled games.
Original language | English |
---|---|
Title of host publication | CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association for Computing Machinery |
Pages | 362–373 |
Number of pages | 12 |
ISBN (Print) | 9781450380744 |
DOIs | |
Publication status | Published - 3 Nov 2020 |
Event | CHI PLAY 2020 - Virtual Duration: 2 Nov 2020 → 5 Nov 2020 |
Conference
Conference | CHI PLAY 2020 |
---|---|
Period | 2/11/20 → 5/11/20 |