Abstract
A pilot study was carried out which, in part, aimed to identify patterns in observational behaviour amongst players of Half Life 2, a contemporary first person shooter (FPS) game. Participants played for ten minutes in one or two environments and their eye movements were recorded. Subjective observational questionnaires were also filled in. Although the small number of participants (n=8) precludes drawing any firm conclusions, a number of interesting potential patterns are discussed that may have important ramifications for game design and theory, particularly in regard to agency and narrative.
Original language | English |
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Title of host publication | Proceedings of AISB’06: Adaptation in Artificial and Biological Systems |
Editors | Tim Kovacs, James A. R. Marshall |
Publisher | Society for the Study of Artificial Intelligence and the Simulation of Behaviour |
Pages | 53-61 |
Number of pages | 9 |
ISBN (Print) | 1902956967 |
Publication status | Published - 1 Dec 2006 |
Event | AISB'06: Adaptation in Artificial and Biological Systems - Bristol, United Kingdom Duration: 3 Apr 2006 → 6 Apr 2006 |
Conference
Conference | AISB'06: Adaptation in Artificial and Biological Systems |
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Country/Territory | United Kingdom |
City | Bristol |
Period | 3/04/06 → 6/04/06 |