Narrative, agency and observational behaviour in a first person shooter environment

Dan Pinchbeck*, Brett Stevens, Darren Van Laar, Steve Hand, Ken Newman

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    A pilot study was carried out which, in part, aimed to identify patterns in observational behaviour amongst players of Half Life 2, a contemporary first person shooter (FPS) game. Participants played for ten minutes in one or two environments and their eye movements were recorded. Subjective observational questionnaires were also filled in. Although the small number of participants (n=8) precludes drawing any firm conclusions, a number of interesting potential patterns are discussed that may have important ramifications for game design and theory, particularly in regard to agency and narrative.

    Original languageEnglish
    Title of host publicationProceedings of AISB’06: Adaptation in Artificial and Biological Systems
    EditorsTim Kovacs, James A. R. Marshall
    PublisherSociety for the Study of Artificial Intelligence and the Simulation of Behaviour
    Pages53-61
    Number of pages9
    ISBN (Print)1902956967
    Publication statusPublished - 1 Dec 2006
    EventAISB'06: Adaptation in Artificial and Biological Systems - Bristol, United Kingdom
    Duration: 3 Apr 20066 Apr 2006

    Conference

    ConferenceAISB'06: Adaptation in Artificial and Biological Systems
    Country/TerritoryUnited Kingdom
    CityBristol
    Period3/04/066/04/06

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