Abstract
The use of gamified learning platforms as a method of introducing cyber security education, training and awareness has risen greatly. With this rise, the availability of platforms to create, host or otherwise provide the challenges that make up the foundation of this education has also increased. In order to identify the best of these platforms, we need a method to compare their feature sets. In this paper, we compare related work on identifying the best platforms for a gamified cyber security learning platform as well as contemporary literature that describes the most needed feature sets for an ideal platform. We then use this to develop a metric for comparing these platforms, before then applying this metric to popular current platforms.
Original language | English |
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Title of host publication | 2021 IEEE International Conference on Cyber Security and Resilience (CSR) |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 198-205 |
ISBN (Electronic) | 9781665402859 |
ISBN (Print) | 9781665402866 |
DOIs | |
Publication status | Published - 6 Sept 2021 |
Event | 2021 IEEE International Conference on Cyber Security and Resilience - Virtual Duration: 26 Jul 2021 → 28 Jul 2021 https://www.ieee-csr.org/ |
Conference
Conference | 2021 IEEE International Conference on Cyber Security and Resilience |
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Abbreviated title | IEEE CSR |
Period | 26/07/21 → 28/07/21 |
Internet address |
Keywords
- Security
- Capture the Flag Competitions
- Gamified Learning Platforms
- Cyber Security