Open source and commercial capture the flag cyber security learning platforms - A case study

Matthew Swann, Joseph Rose, Gueltoum Bendiab, Stavros Shiaeles, Fudong Li

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

The use of gamified learning platforms as a method of introducing cyber security education, training and awareness has risen greatly. With this rise, the availability of platforms to create, host or otherwise provide the challenges that make up the foundation of this education has also increased. In order to identify the best of these platforms, we need a method to compare their feature sets. In this paper, we compare related work on identifying the best platforms for a gamified cyber security learning platform as well as contemporary literature that describes the most needed feature sets for an ideal platform. We then use this to develop a metric for comparing these platforms, before then applying this metric to popular current platforms.
Original languageEnglish
Title of host publication2021 IEEE International Conference on Cyber Security and Resilience (CSR)
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages198-205
ISBN (Electronic)9781665402859
ISBN (Print)9781665402866
DOIs
Publication statusPublished - 6 Sept 2021
Event2021 IEEE International Conference on Cyber Security and Resilience - Virtual
Duration: 26 Jul 202128 Jul 2021
https://www.ieee-csr.org/

Conference

Conference2021 IEEE International Conference on Cyber Security and Resilience
Abbreviated titleIEEE CSR
Period26/07/2128/07/21
Internet address

Keywords

  • Security
  • Capture the Flag Competitions
  • Gamified Learning Platforms
  • Cyber Security

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