Abstract
Playing video games is often considered a sedentary activity. However, new interfaces may promote physical activity during video game playing. The aim of this study was to examine the responses to playing video games using a hand-held console and an edge detection interface, and to classify the level of energy expenditure involved.
| Original language | English |
|---|---|
| Pages (from-to) | S118-S118 |
| Journal | Journal of Sports Sciences |
| Volume | 25 |
| Issue number | Supp.2 |
| Publication status | Published - 2007 |
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