Playing with science: gamised aspects of gamification found on the Online Citizen Science Project - Zooniverse

Anita Greenhill, Kate Holmes, Chris Lintott, Brooke Simmons, Karen Masters, Joe Cox, Gary Graham

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Abstract

This paper examines incidents of play, socialisation, fun and amusement to consider how these forms of social interaction relate to the serious gaming elements of the citizen science platform. Through an ethnographic study we reveal how participants of citizen science projects demonstrate aspects of ‘Gamised’ behaviour. ‘Gamised’ behaviour is defined as user generated play in a digital platform and contrasts to incidents of ‘gamification’ where a platform designer purposely embeds games into a computer platform. The paper therefore examines incidents of play, socialisation, fun and amusement and compares them with the serious gaming elements of the citizen science platform.
Original languageEnglish
Title of host publicationGAME-ON 2014
PublisherEUROSIS
Pages15-24
ISBN (Print)9789077381854
Publication statusPublished - 2014
EventGAMEON'2014 - University of Lincoln, Lincoln, United Kingdom
Duration: 9 Sep 201411 Sep 2014

Conference

ConferenceGAMEON'2014
CountryUnited Kingdom
CityLincoln
Period9/09/1411/09/14

Keywords

  • Gamise
  • gamification
  • play
  • citizen science
  • Zooniverse

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