Practical considerations for values-centred pervasive games

Adam Michael Leonard Jerrett*, Peter Howell, Koos De Beer

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Pervasive games are a genre that blur reality and fiction by creating unique experiences that are played in and affected by real life. Because of their effective blend of reality and fiction, the genre has become popular for creating serious games that, among other things, explore the values of players and their communities. While value exploration is often discussed in the context of subgenres like alternate reality and live-action roleplaying games, little literature exists that discusses value exploration in the genre of pervasive games more broadly.

As such, this paper amalgamates practices across pervasive game types that facilitate value exploration through play. These practices are then presented as design considerations alongside practical techniques that designers can implement to encourage playing with values. These considerations are presented to provide designers with practical ways to make their games more meaningful to and representative of increasingly diverse player populations.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2022
Subtitle of host publicationBringing Worlds Together
PublisherDigital Games Research Association
Number of pages22
Publication statusPublished - 11 Jul 2022
EventDiGRA 2022: Bringing Worlds Together - Riu Plaza Hotel, Guadalajara, Mexico
Duration: 25 Apr 202229 Apr 2022


ConferenceDiGRA 2022
Internet address


  • pervasive computing
  • practical
  • design
  • values


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  • DiGRA 2022

    Adam Jerrett (Presented paper)

    7 Jul 202211 Jul 2022

    Activity: Participating in or organising an event typesParticipation in conference

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