Recoding motherliness and femininity in the plague tale game series

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Abstract

This article presents a feminist critical reading of the Plague Tale game series, addressing the lack of complex portrayals of mothers and mothering in games. Through close reading using Ruddick’s maternal thinking framework as an analytical lens, it focuses on how narrative, gameplay, and character design depict player-character Amicia’s ‘motherly sister’ role, positioning motherliness as a uniquely feminine strength. Particular attention is given to Amicia’s psychological and emotional conflicts and their reflection of real-world lived experiences of mothers, demonstrated through interconnected themes of bonding and tension, childliness and growth, and maternal guilt and power. The analysis also explores the reversal of gendered role dynamics, with male characters occupying support roles traditionally assigned to females, further signifying the centrality of feminine strength. These male characters are also imbued with motherly thinking traits, demonstrating how ‘motherliness’ can enhance complex gender role representations across the gender spectrum. Positioned as a ‘Double-A’ title between the experimental indie and risk-averse but wider-reaching ‘Triple-A’ sectors, Plague Tale’s critical and commercial success demonstrates the market viability of mothering and caregiving narratives in games. As such, it provides a significant contribution to progressive advancement of gender role and motherhood discourses in games culture and industry practice.
Original languageEnglish
Article number2498682
Number of pages26
JournalCogent Arts & Humanities
Volume12
Issue number1
Early online date7 May 2025
DOIs
Publication statusEarly online - 7 May 2025

Keywords

  • Motherliness
  • femininity
  • gender role representation
  • A Plague Tale
  • Game Design
  • Video games

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