Reverse engineering the way humans rank textures

M. Petrou, A. Talebpour, Alexander Kadyrov

Research output: Contribution to journalArticlepeer-review


We argue that in order to understand which features are used by humans to group textures, one must start by computing thousands of features of diverse nature, and select from those features those that allow the reproduction of perceptual groups or perceptual ranking created by humans. We use the Trace transform to produce such features here. We compare these features with those produced from the co-occurrence matrix and its variations. We show that when one is not interested in reproducing human behaviour, the elements of the co-occurrence matrix used as features perform best in terms of texture classification accuracy. However, these features cannot be “trained” or “selected” to imitate human ranking, while the features produced from the Trace transform can. We attribute this to the diverse nature of the features computed from the Trace transform.
Original languageEnglish
Pages (from-to)101-114
Number of pages14
JournalPattern Analysis & Applications
Issue number2
Publication statusPublished - 2007


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