RogueRis: Trials of Dungeonfall

Research output: Non-textual formSoftware

Abstract

A game that mixes two unexpected genres – a Roguelike and a Tetris-style game – based on a prototype I made with a friend in just 8 hours during a “Crafts and Gin” Game Jam back in 2012.

10 levels
Procedural generation
Musicality
Old-school gameplay
But actually winnable though
Arrow keys to move/rotate/drop blocks, X + arrows to move rogue and fight monsters.

Full instructions can be found in game. I hope you enjoy it.
Original languageEnglish
Media of outputOnline
Size32kb
Publication statusPublished - 30 Nov 2017

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