RogueRis: Trials of Dungeonfall

    Research output: Non-textual formSoftware

    Abstract

    A game that mixes two unexpected genres – a Roguelike and a Tetris-style game – based on a prototype I made with a friend in just 8 hours during a “Crafts and Gin” Game Jam back in 2012.

    10 levels
    Procedural generation
    Musicality
    Old-school gameplay
    But actually winnable though
    Arrow keys to move/rotate/drop blocks, X + arrows to move rogue and fight monsters.

    Full instructions can be found in game. I hope you enjoy it.
    Original languageEnglish
    Media of outputOnline
    Size32kb
    Publication statusPublished - 30 Nov 2017

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