SuperVision: playing with gaze aversion and peripheral vision

Argenis Ramirez Gomez, Hans Gellersen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this work, we challenge the Gaze interaction paradigm" What you see is what you get" to introduce" playing with peripheral vision". We developed the conceptual framework to introduce this novel gaze-aware game dynamic. We illustrated the concept with SuperVision, a collection of three games that play with peripheral vision. We propose perceptual and interaction challenges that require players not to look and rely on their periphery. To validate the game dynamic and experience, we conducted a user study with twenty-four participants. Results show how the game concept created an engaging and playful experience playing with peripheral vision. Participants showed proficiency in overcoming the game challenges, developing clear strategies to succeed. Moreover, we found evidence that playing the game can affect our visual skills, with greater peripheral awareness.
Original languageEnglish
Title of host publicationCHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Number of pages12
ISBN (Print)9781450359702
DOIs
Publication statusPublished - 4 May 2019
EventCHI 2019: Weaving the Threads of CHI - Glasgow, United Kingdom
Duration: 4 May 20199 May 2019

Conference

ConferenceCHI 2019
Country/TerritoryUnited Kingdom
CityGlasgow
Period4/05/199/05/19

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