The role of social interactions in a multiplayer context for rehabilitation games

Matthew Whitby, Peter Howell, Tom Alexander Garner, Coen de Weerd

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper presents an investigation into the effects of creating multiplayer rehabilitation applications, undertaken as part of a six-month internship with Motek Medical. Two approaches were taken; firstly, taking an existing rehabilitation game and integrating multiplayer mechanics, secondly, designing a bespoke cooperative game. Twenty-two participants took part in a pilot study and the results suggest that designing and developing with social gameplay in mind from the start leads to better perceived team communication than in an adaptation of an existing product. The results highlight one application being perceived as a more social experience, while the other was perceived as having clearer goals.
    Original languageEnglish
    Title of host publicationProceedings of the 12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games (ITAG)
    EditorsP. J. Standen, Sue Cobb, David Brown, Pedro Gamito, Kofi Appiah
    PublisherUniversity of Nottingham
    Pages317-320
    Number of pages4
    ISBN (Print)978-0-7049-1548-0
    Publication statusPublished - 29 Aug 2018
    Event12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games - Nottingham, United Kingdom
    Duration: 4 Sept 20186 Sept 2018

    Conference

    Conference12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games
    Abbreviated titleITAG
    Country/TerritoryUnited Kingdom
    CityNottingham
    Period4/09/186/09/18

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