Abstract
This paper presents an investigation into the effects of creating multiplayer rehabilitation applications, undertaken as part of a six-month internship with Motek Medical. Two approaches were taken; firstly, taking an existing rehabilitation game and integrating multiplayer mechanics, secondly, designing a bespoke cooperative game. Twenty-two participants took part in a pilot study and the results suggest that designing and developing with social gameplay in mind from the start leads to better perceived team communication than in an adaptation of an existing product. The results highlight one application being perceived as a more social experience, while the other was perceived as having clearer goals.
Original language | English |
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Title of host publication | Proceedings of the 12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games (ITAG) |
Editors | P. J. Standen, Sue Cobb, David Brown, Pedro Gamito, Kofi Appiah |
Publisher | University of Nottingham |
Pages | 317-320 |
Number of pages | 4 |
ISBN (Print) | 978-0-7049-1548-0 |
Publication status | Published - 29 Aug 2018 |
Event | 12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games - Nottingham, United Kingdom Duration: 4 Sept 2018 → 6 Sept 2018 |
Conference
Conference | 12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games |
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Abbreviated title | ITAG |
Country/Territory | United Kingdom |
City | Nottingham |
Period | 4/09/18 → 6/09/18 |