The role of social interactions in a multiplayer context for rehabilitation games

Matthew Whitby, Peter Howell, Tom Alexander Garner, Coen de Weerd

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents an investigation into the effects of creating multiplayer rehabilitation applications, undertaken as part of a six-month internship with Motek Medical. Two approaches were taken; firstly, taking an existing rehabilitation game and integrating multiplayer mechanics, secondly, designing a bespoke cooperative game. Twenty-two participants took part in a pilot study and the results suggest that designing and developing with social gameplay in mind from the start leads to better perceived team communication than in an adaptation of an existing product. The results highlight one application being perceived as a more social experience, while the other was perceived as having clearer goals.
Original languageEnglish
Title of host publicationProceedings of the 12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games (ITAG)
EditorsP. J. Standen, Sue Cobb, David Brown, Pedro Gamito, Kofi Appiah
PublisherUniversity of Nottingham
Pages317-320
Number of pages4
ISBN (Print)978-0-7049-1548-0
Publication statusPublished - 29 Aug 2018
Event12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games - Nottingham, United Kingdom
Duration: 4 Sep 20186 Sep 2018

Conference

Conference12th International Conference on Disability, Virtual Reality and Associated Technologies in Collaboration with Interactive Technologies and Games
Abbreviated titleITAG
CountryUnited Kingdom
CityNottingham
Period4/09/186/09/18

Fingerprint

Dive into the research topics of 'The role of social interactions in a multiplayer context for rehabilitation games'. Together they form a unique fingerprint.

Cite this