The use of sound to represent data and concepts as a means to engender creative thought: Some thoughts on implementation and a research agenda

Mark Grimshaw*, Tom Garner

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper poses the question: How can sound be used to function analogously to the function of the images in a graph in order to create the conditions for creative thought and insight to occur and thus to facilitate the synthesis of new knowledge? It uses this to develop further questions and a research agenda. In particular, it is concerned with the use of sonification of the nonaudio data and concepts represented in a diagram or graph and the techniques that might be used to foster a creative research environment using sound. The ultimate goal of the research agenda is to go beyond sonification and to use sound pro-actively in a Virtual Research Environment in order to create the conditions for creative thinking and insight to occur with the hope that this may then lead to the synthesis of new knowledge.

    Original languageEnglish
    Title of host publicationAM '12 Proceedings of the 7th Audio Mostly Conference
    Subtitle of host publicationA Conference on Interaction with Sound
    PublisherAssociation for Computing Machinery (ACM)
    Pages9-15
    Number of pages7
    ISBN (Print)9781450315692
    DOIs
    Publication statusPublished - 26 Sept 2012
    Event7th Audio Mostly: A Conference on Interaction with Sound - Corfu, Greece
    Duration: 26 Sept 201228 Sept 2012

    Publication series

    NameACM International Conference Proceeding Series

    Conference

    Conference7th Audio Mostly
    Abbreviated titleAM 2012
    Country/TerritoryGreece
    CityCorfu
    Period26/09/1228/09/12
    OtherIn Cooperation with ACM SIGCHI

    Keywords

    • Cognition
    • Creativity
    • Emotion
    • Knowledge synthesis
    • Meaning
    • Sound
    • Virtual research environment

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