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Translating the Game Space Model from Analytic Framework to Practical Methodology for Game Development and Research

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Methodological approaches to managing game development (and) research lifecycles are often fragmented. This paper translates Howell and Stevens' (2019) Game Space Model (GSM) into the Game Space Methodology, a stage-based framework for organising game development and practice-based research. The methodology reorders the GSM's "game-as" units into nine practical stages, guiding a project from Design Philosophy through Design, Creation, Publication, Play, and finally Analysis. Each stage highlights indicative processes, outputs, and methods drawn from design research and related paradigms. After outlining how the GSM was translated into a practical framework, the paper uses a single-case study of What We Take With Us - a multi-format, values-conscious wellbeing game - to demonstrate its efficacy. The case shows how the methodology supports planning, documentation, and cross-stage reflection, but also highlights limitations around its labour demands, fit with industrial approaches, and stages of the game development process that may currently be unconsidered in the methodology.
    Original languageEnglish
    Title of host publicationDiGRA '26 - Proceedings of the 2026 DiGRA International Conference
    Subtitle of host publicationIntersectional Pleasures
    PublisherDigital Games Research Association
    Number of pages25
    Publication statusPublished - 16 Jun 2026
    EventDiGRA 2026: Intersectional Pleasures - Maynooth University, Maynooth, Ireland
    Duration: 14 Jun 202618 Jun 2026
    https://www.digraconference2026.com/

    Publication series

    NameDiGRA Digital Library
    ISSN (Print)2342-9666

    Conference

    ConferenceDiGRA 2026: Intersectional Pleasures
    Abbreviated titleDiGRA'26
    Country/TerritoryIreland
    CityMaynooth
    Period14/06/2618/06/26
    Internet address

    Keywords

    • research methods
    • practice research
    • game space
    • game development
    • values-conscious design
    • digra
    • conference
    • methodology

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