Treadmill interface for virtual reality vs. overground walking: a comparison of gait in individuals with and without pain

Wendy Powell, Brett Stevens, M. Simmonds

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

201 Downloads (Pure)

Abstract

A treadmill (TR) interfaced with a virtual reality (VR) system can provide an engaging environment that could improve activity adherence and walking function for individuals with pain. Furthermore, inclusion of discrete visual and auditory cues into the VR environment (e.g. manipulation of optic flow speed or audio beat frequency) could improve walking. This study compared gait characteristics (speed and cadence) of a baseline over ground walk (OVR) with a TR walk as part of a project to develop gait referenced visual and auditory frequency cues. Thirty six participants aged between 22 and 80 years, with pain (n=19) and without pain (n=17) took part. A 2x2 MANOVA conducted on the speed and cadence for all participants showed a significant difference between pain and control groups for speed (F1,34 = 9.56, p
Original languageEnglish
Title of host publicationAnnual review of cybertherapy and telemedicine 2009: advanced technologies in the behavioral, social and neurosciences
EditorsB. Wiederhold, G. Riva
Place of PublicationAmsterdam
PublisherIOS Press
Pages198-203
Number of pages6
Volume144
Edition144
ISBN (Print)9781607500179
DOIs
Publication statusPublished - Jun 2009

Publication series

NameStudies in helath technology and informatics
PublisherIOS press
Number144

Fingerprint

Dive into the research topics of 'Treadmill interface for virtual reality vs. overground walking: a comparison of gait in individuals with and without pain'. Together they form a unique fingerprint.

Cite this