Treadmill interface for virtual reality vs. overground walking: a comparison of gait in individuals with and without pain

Wendy Powell, Brett Stevens, M. Simmonds

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

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    Abstract

    A treadmill (TR) interfaced with a virtual reality (VR) system can provide an engaging environment that could improve activity adherence and walking function for individuals with pain. Furthermore, inclusion of discrete visual and auditory cues into the VR environment (e.g. manipulation of optic flow speed or audio beat frequency) could improve walking. This study compared gait characteristics (speed and cadence) of a baseline over ground walk (OVR) with a TR walk as part of a project to develop gait referenced visual and auditory frequency cues. Thirty six participants aged between 22 and 80 years, with pain (n=19) and without pain (n=17) took part. A 2x2 MANOVA conducted on the speed and cadence for all participants showed a significant difference between pain and control groups for speed (F1,34 = 9.56, p
    Original languageEnglish
    Title of host publicationAnnual review of cybertherapy and telemedicine 2009: advanced technologies in the behavioral, social and neurosciences
    EditorsB. Wiederhold, G. Riva
    Place of PublicationAmsterdam
    PublisherIOS Press
    Pages198-203
    Number of pages6
    Volume144
    Edition144
    ISBN (Print)9781607500179
    DOIs
    Publication statusPublished - Jun 2009

    Publication series

    NameStudies in helath technology and informatics
    PublisherIOS press
    Number144

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