Ubiquitous bugs and drugs education for children through mobile games

Andreea Molnar, Patty Kostkova

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Abstract

Increasing mobile device ownership among children makes them an attractive platform for raising awareness about health issues. At the same time, children are using mobile devices for playing games and therefore these games could be used to facilitate the delivery of important healthcare messages in an enjoyable manner. In this article we present edugames4all MicrobeQuest!, a mobile game that aims to create awareness among 9 to 12 years old on healthcare issues related to microbe transmission, food and hand hygiene, and responsible antibiotic use. This article discusses the preliminary research performed in assessing the usability of the game.
Original languageEnglish
Title of host publicationDH '16
Subtitle of host publicationProceedings of the 2016 Digital Health Conference
PublisherACM
Pages77-78
ISBN (Print)978-1-4503-4224-7
DOIs
Publication statusPublished - 11 Apr 2016
EventInternational Conference on Digital Health - Melbourne, Canada
Duration: 11 Apr 201613 Apr 2016

Conference

ConferenceInternational Conference on Digital Health
Country/TerritoryCanada
CityMelbourne
Period11/04/1613/04/16

Keywords

  • mobile apps
  • games
  • serious games
  • games for health
  • educational games
  • children
  • health
  • usability

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