Ubiquitous bugs and drugs education for children through mobile games

Andreea Molnar, Patty Kostkova

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    Abstract

    Increasing mobile device ownership among children makes them an attractive platform for raising awareness about health issues. At the same time, children are using mobile devices for playing games and therefore these games could be used to facilitate the delivery of important healthcare messages in an enjoyable manner. In this article we present edugames4all MicrobeQuest!, a mobile game that aims to create awareness among 9 to 12 years old on healthcare issues related to microbe transmission, food and hand hygiene, and responsible antibiotic use. This article discusses the preliminary research performed in assessing the usability of the game.
    Original languageEnglish
    Title of host publicationDH '16
    Subtitle of host publicationProceedings of the 2016 Digital Health Conference
    PublisherACM
    Pages77-78
    ISBN (Print)978-1-4503-4224-7
    DOIs
    Publication statusPublished - 11 Apr 2016
    EventInternational Conference on Digital Health - Melbourne, Canada
    Duration: 11 Apr 201613 Apr 2016

    Conference

    ConferenceInternational Conference on Digital Health
    Country/TerritoryCanada
    CityMelbourne
    Period11/04/1613/04/16

    Keywords

    • mobile apps
    • games
    • serious games
    • games for health
    • educational games
    • children
    • health
    • usability

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