Variety in the video game industry: an empirical study of the Wundt curve

Daniel Kaimann, Nadja Stroh-Maraun, Joe Cox

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    This study analyzes the effect of variety on consumer utility using historical behavioral information for 1,397 consumers participating in 729,049 unique rounds of play. We show that consumers generally exhibit a preference for variety as part of their gameplay utility. The relationship between variety and utility is non-linear and follows, at least for some types of variety, an inverted u-shape as predicted by the Wundt curve. Our results represent the first such evidence on the importance of variety i n video gaming, which has significant implications for consumption through optimization of gameplay utility to satisfy the demand for variety.
    Original languageEnglish
    JournalManagerial and Decision Economics
    Early online date28 Nov 2017
    Publication statusEarly online - 28 Nov 2017


    • preferences
    • video game industry
    • fixed effects regression
    • Wundt curve
    • variety


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