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Video game nostalgia is powerful – but it only works if developers understand the psychology behind it

Research output: Contribution to specialist publication › Article

Abstract

When thinking back to the gaming experiences of your youth, it’s easy to get misty-eyed. Depending on your generation, you might yearn for Dizzy on the Commodore 64, marathon GoldenEye sessions with friends or your first Minecraft world.

And games publishers know this. Recognising the nostalgic appeal of games, there has been a recent slew of re-releases of beloved classics. Tomb Raider Remastered (2024), Croc: Legend of the Gobbos (2025) and System Shock 2: 25th Anniversary Remaster (2025) all show publishers know how to capitalise on nostalgia.

Our research into player engagement frequently encounters nostalgia as a key driver of player satisfaction. Nostalgia is both potent and delicate: powerful when done right, disappointing when not. So, why do some games nail nostalgia while others fail?
Original languageEnglish
Specialist publicationThe Conversation
DOIs
Publication statusPublished - 13 Apr 2026

Keywords

  • the conversation
  • nostalgia
  • psychology
  • video games
  • games
  • remasters
  • remakes

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