Abstract
Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whether patients are transported automatically through the environment, or whether they have navigational control, it is important to understand how the design of the environment itself can supply navigational cues, and how the processing of these cues may influence perception, behaviour and task performance. This paper explores the literature, which might inform application design, and presents a case study using a think-aloud protocol to explore the perception of users to visual cues within a running game. We conclude with some preliminary suggestions for positive and negative navigational cues.
Original language | English |
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Title of host publication | Proceedings of the 11th International Conference on Disability, Virtual Reality and Assistive Technologies |
Editors | Paul Sharkey, Albert Rizzo |
Publisher | The University of Reading |
Pages | 287-290 |
ISBN (Print) | 978-0-7049-1546-6, 9780704915473 |
Publication status | Published - 1 Sept 2016 |
Event | 11th International Conference on Disability, Virtual Reality and Associated Technologies - Los Angeles, California, United States Duration: 20 Sept 2016 → 22 Sept 2016 http://www.icdvrat.org/ |
Conference
Conference | 11th International Conference on Disability, Virtual Reality and Associated Technologies |
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Abbreviated title | ICDVRAT 2016 |
Country/Territory | United States |
City | Los Angeles, California |
Period | 20/09/16 → 22/09/16 |
Internet address |