Visual elements influence on navigation in virtual environments

Charlotte Croucher, Vaughan Powell, Andreea Molnar, Wendy Powell

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    Abstract

    Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whether patients are transported automatically through the environment, or whether they have navigational control, it is important to understand how the design of the environment itself can supply navigational cues, and how the processing of these cues may influence perception, behaviour and task performance. This paper explores the literature, which might inform application design, and presents a case study using a think-aloud protocol to explore the perception of users to visual cues within a running game. We conclude with some preliminary suggestions for positive and negative navigational cues.
    Original languageEnglish
    Title of host publicationProceedings of the 11th International Conference on Disability, Virtual Reality and Assistive Technologies
    EditorsPaul Sharkey, Albert Rizzo
    PublisherThe University of Reading
    Pages287-290
    ISBN (Print)978-0-7049-1546-6, 9780704915473
    Publication statusPublished - 1 Sept 2016
    Event11th International Conference on Disability, Virtual Reality and Associated Technologies - Los Angeles, California, United States
    Duration: 20 Sept 201622 Sept 2016
    http://www.icdvrat.org/

    Conference

    Conference11th International Conference on Disability, Virtual Reality and Associated Technologies
    Abbreviated titleICDVRAT 2016
    Country/TerritoryUnited States
    CityLos Angeles, California
    Period20/09/1622/09/16
    Internet address

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