Visual properties of an object affect time to target in VR reaching tasks

Vaughan Powell*, Brett Stevens, Steve Hand, Maureen Simmonds

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    Abstract

    Virtual Reality is being used increasingly for upper limb rehabilitation. The type of virtual objects used for reaching tasks varies widely, but there has been little work exploring the effect of different characteristics of objects on target acquisition time. This study investigates how target acquisition times vary for virtual objects with different visual cues. Results suggest that the visual properties of an object may have a notable effect on target acquisition times. Simple (low polygon) objects with richer depth cues are acquired more easily than a standard sphere.

    Original languageEnglish
    Pages (from-to)144-147
    Number of pages4
    JournalAnnual Review of CyberTherapy and Telemedicine
    Volume8
    Issue number1
    Publication statusPublished - 4 Jun 2010

    Keywords

    • Depth perception
    • Virtual reality
    • Virtual rehabilitation
    • Visual cues

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