Visual stimulus disrupts the spatial localization of a tactile sensation in virtual reality

Dion Willis, Wendy Powell, Vaughan Powell, Brett Stevens

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Phantom limb pain is a neuropathic condition in which a person feels pain in a limb that is not present. Cognitive treatments that visually recreate the limb in an attempt to create a cross modal interaction between vision, and touch/proprioception have shown to be effective at alleviating this pain. With improvements in technology, Virtual Mirror Therapy is starting to gain favor, however, there are currently no applications that utilize passive touch in the same way non-virtual reality applications do. This paper investigates whether a visual stimulus can relocate a tactile stimulus to a different location using principles from the rubber hand illusion and mirror therapy. We demonstrate that a displaced visual stimulus in virtual reality can disrupt accurate spatial perception of a physical vibrotactile sensation however the effects are small and require further investigation.
    Original languageEnglish
    Title of host publication2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages484-491
    Number of pages8
    ISBN (Electronic)978-1-7281-1377-7
    ISBN (Print)978-1-7281-1378-4
    DOIs
    Publication statusPublished - 15 Aug 2019
    Event2019 IEEE Conference on Virtual Reality and 3D User Interfaces - Osaka, Japan
    Duration: 23 Mar 201927 Mar 2019

    Publication series

    NameVirtual Reality, IEEE Annual International Symposium
    PublisherIEEE
    ISSN (Print)2642-5246
    ISSN (Electronic)2642-5254

    Conference

    Conference2019 IEEE Conference on Virtual Reality and 3D User Interfaces
    Country/TerritoryJapan
    CityOsaka
    Period23/03/1927/03/19

    Keywords

    • virtual mirror therapy
    • rubber hand illusion
    • vibrotactile
    • visuotactile interactions
    • cross modal interactions
    • virtual reality
    • phantom limb pain

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