Abstract
With growing browser performance and technological advances such as WebVR, WebAssembly and WebGL, opportunities of novel assistive applications of technology are at an all time high.
With about 4% of the world's population being visually impaired, easy real world navigation and path-finding are unsolved problems. Tasks like simple navigation across a room, or walking down a street pose real dangers, and current technology based solutions are too inaccessible, or difficult to use, hindering their effectiveness.
Keeping portability and compatibility in mind, a browser based system was implemented, which makes use of high performance WebGL shaders to augment a video feed of a user's surroundings.
A range of highly configurable shaders, such as edge detection and colour inversion allow a user to adjust the effect to their specific needs and preferences. The effect is rendered into a VR format, to allow users to make use of it with a minimal learning curve, and the web based platform keeps the system accessible to anyone with a smartphone, without incompatibility issues.
With about 4% of the world's population being visually impaired, easy real world navigation and path-finding are unsolved problems. Tasks like simple navigation across a room, or walking down a street pose real dangers, and current technology based solutions are too inaccessible, or difficult to use, hindering their effectiveness.
Keeping portability and compatibility in mind, a browser based system was implemented, which makes use of high performance WebGL shaders to augment a video feed of a user's surroundings.
A range of highly configurable shaders, such as edge detection and colour inversion allow a user to adjust the effect to their specific needs and preferences. The effect is rendered into a VR format, to allow users to make use of it with a minimal learning curve, and the web based platform keeps the system accessible to anyone with a smartphone, without incompatibility issues.
Original language | English |
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Title of host publication | Proceedings of the Internet of Accessible Things |
Place of Publication | New York, NY, USA |
Publisher | ACM |
ISBN (Print) | 978-1-4503-5651-0 |
DOIs | |
Publication status | Published - 23 Apr 2018 |
Event | W4A ’18: The Internet of Accessible Things - Lyon, France Duration: 23 Apr 2018 → 25 Apr 2018 |
Conference
Conference | W4A ’18: The Internet of Accessible Things |
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Country/Territory | France |
City | Lyon |
Period | 23/04/18 → 25/04/18 |
Keywords
- Augmented Reality
- websight
- web
- visually
- shaders
- impaired
- accessibility
- WebGL
- Virtual Reality
- VR
- PWA
- AR