Abstract
This study uses a unique data set of individual video game titles to estimate the effect of an exhaustive set of observable characteristics on the likelihood of a video game becoming a block-buster title. Due to the long-tailed distribution of the sales data, both ordinary least squares and logistic regression models are estimated. The results consistently show that blockbuster video games are more likely to be released by one of the major publishers for popular hardware platforms. Results also show that games of higher quality are significantly more likely to sell a greater number of units than those of a lower quality.
Original language | English |
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Pages (from-to) | 189-198 |
Journal | Managerial & Decision Economics |
Volume | 35 |
Issue number | 3 |
Early online date | 15 Apr 2013 |
DOIs | |
Publication status | Published - Apr 2014 |
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Dive into the research topics of 'What makes a blockbuster video game? an empirical analysis of US sales data'. Together they form a unique fingerprint.Datasets
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Video games dataset
Cox, J. (Creator), University of Portsmouth, 21 May 2015
DOI: 10.17029/d4fe28cd-1e44-4d2f-9db6-85b347bf761e
Dataset
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