Workflows for virtual reality visualisation and navigation scenarios in earth sciences

Mel Krokos, Bonali Fabio Luca, Vitello Fabio, Varvara Antoniou, Becciani Ugo, Russo Elena, Marchese Fabio, Fallati Luca, Nomikou Paraskevi, Kearl Martin, Sciacca Eva, Malcolm Whitworth

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    214 Downloads (Pure)

    Abstract

    This paper presents generic guidelines for constructing customised workflows exploiting game engine technologies aimed at allowing scientists to navigate and interact with their own virtual environments. We have deployed Unity which is a cross-platform game engine freely available for educational and research purposes. Our guidelines are applicable to both onshore and offshore areas (either separately or even merged together) reconstructed from a variety of input datasets such as digital terrains, bathymetric and structure from motion models, and starting from either freely available sources or ad-hoc produced datasets. The deployed datasets are characterised by a wide range of resolutions, ranging from a couple of hundreds of meters down to single centimetres. We outline realisations of workflows creating virtual scenes starting not only from digital elevation models, but also real 3D models as derived from structure from motion techniques e.g. in the form of OBJ or COLLADA. Our guidelines can be knowledge transferred to other scientific domains to support virtual reality exploration, e.g. 3D models in archaeology or digital elevation models in astroplanetary sciences.
    Original languageEnglish
    Title of host publicationProceedings of the 5th International Conference on Geographical Information Systems Theory, Applications and Management - Volume 1: GISTAM
    PublisherSciTePress
    Pages297-304
    Number of pages8
    ISBN (Print)978-989-758-371-1
    DOIs
    Publication statusPublished - 27 May 2019
    Event5th International Conference on Geographical Information Systems Theory, Applications and Management - Heraklion, Crete, Greece
    Duration: 3 May 20195 May 2019
    http://www.gistam.org/Home.aspx

    Conference

    Conference5th International Conference on Geographical Information Systems Theory, Applications and Management
    Abbreviated titleGISTAM 2019
    Country/TerritoryGreece
    CityHeraklion, Crete
    Period3/05/195/05/19
    Internet address

    Keywords

    • virtual reality
    • workflows
    • visual exploration and discovery
    • video game engines
    • structure from motion
    • digital terrain
    • bathymetric models
    • noissn

    Fingerprint

    Dive into the research topics of 'Workflows for virtual reality visualisation and navigation scenarios in earth sciences'. Together they form a unique fingerprint.

    Cite this