Narrative forms our metacognitive self and the experiential reality we live in. This has had dangerous effects in a post-truth and media ubiquitous world via the Fariello-Morton Hyperobject, the effects of which span everything from environmental damage to socio- political polarization and discrimination. In recent years, the study of narrative has become more quantified as psycho-narratology. The story Earth Game explores the issues of the Fariello-Morton Hyperobject by reimaging the real world as a fantasy game in which characters of a magickal pseudomodern world called H’Reith play and use as a metaphor for their personal and societal issues. Weird and fantastic fiction and its fandoms have always allowed unique means to explore reality. Earth Game also serves as the source of proxy texts for new respondent data collections, which, when combined with principles from psycho- narrative literature yield actionable steps known as the Enheduanna Model. The Enheduanna Model considers how narrative elements work within us and functions as a teachable method usable by nearly any content creator to author persuasive content that is statistically likely to serve as a successful and intentional prosocial intervention in fandoms and other seed populations to combat Fariello-Morton Hyperobject effects.
Date of Award | 6 Aug 2024 |
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Original language | English |
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Awarding Institution | |
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Supervisor | Calum Kerr (Supervisor), Rebecca Janicker (Supervisor) & Lincoln Geraghty (Supervisor) |
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Earth Game and The Enheduanna Model: A Data Backed Method for Producing Prosocial Effects through Narrative
Ebert, C. (Author). 6 Aug 2024
Student thesis: Doctoral Thesis