AbstractThe overall aim of this thesis is to provide a framework for evaluating the effectiveness of cloud-based emulation for preserving obsolete archaeological virtual reconstructions, e.g. Pompeii and Arriasos. The importance of this research lies in enabling designated communities to have a set of tangible evaluation criteria for archaeological virtual reconstructions. It achieved this through a series of rendering case studies to assess the applicability of existing emulation-based preservation frameworks, such as the bwFLA and EMiL EaaS, for hybrid digital objects.
Firstly, obsolete archaeological virtual reconstructions were rendered via an emulator, hosted within the bwFLA and EMiL EaaS, on the computer platform for which they were originally designed. Through the results of rendering case studies, the real practical application of the final framework becomes apparent. Then recommendations were made on evaluation criteria for archaeological virtual reconstructions. The research culminated in determining if cloud-based emulation could be employed to effectively reserve obsolete virtual reconstructions from the archaeology domain.
Guidelines and test results coming from this work are of great benefit to the archaeological community, and contribute knowledge to other research communities, specifically those interested in similar data types/3D reconstructions
|Date of Award||Sep 2021|
|Supervisor||Brett Stevens (Supervisor), Claire Bailey-Ross (Supervisor) & Tarek Teba (Supervisor)|