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Dr Brett Stevens

Principal Lecturer



I joined Portsmouth in 2001 and started teaching multimedia production, animation and virtual reality at Masters level. Since then, I have become the Director of Postgraduate Programmes for the School of Creative Technologies, overseeing all Masters curriculum development.

My research has focused on Augmented Reality and Virtual Reality for many years, and I currently supervise PhD students in the areas of Virtual Reality, Games and Interactive interfaces. Since 2012, I have coordinated the postgraduate research programmes within the Faculty of Creative and Cultural Industries.


Postgraduate Research Supervision
Current First Supervisor
•    Ken Pitts (Animation)
•    Terry Carnell (Games)
•    Zaini Kamarol Zaman (Technolgy for Cultural Heritage)

Current Second/Third Supervisor

•    Dion Willis (Virtual Reality)
•    Phillip Brown (Virtual Reailty)
•    Charlotte Croucher (Virtual Reality)
•    Martin Kearl (facial Animation)
•    Chenyang Xie (Visual Communication)
•    Yiming Wang (Visual Analysis)


 Completed First Supervisor
•    Peter Howell (Games in 2016) - Disruptive game design: a commercial design and development methodology for supporting player cognitive engagement in digital games
•    Mitu Khandaker (Games in 2015) - An Empirical Exploration of Aesthetic Distance Through Mimetic Interface Design in Videogames
•    Getaneh Alemu (Business Technology Analysis in 2014) - A Theory of Digital Library Metadata: The Emergence of Enriching and Filtering
•    Vaughan Powell (Virtual Reality in 2013) -Visual Properties of Virtual Target Objects: Implications for Reaching and Grasping Tasks in a Virtual Reality Rehabilitation Context
•    Aryel Beck (Animation in 2012) - Perception of Emotional Body Language Displayed by Animated Characters (Perception of Emotional Body Language Displayed by Animated Characters)
•    Wendy Powell (Virtual Reality in 2012) - Virtually Walking: Factors Influencing Walking and Perception of Walking in Treadmill-Mediated Virtual Reality to Support Rehabilitation
•    Dan Pinchbeck (Games in 2009)  - Story as a Function of Gameplay in First Person Shooters and an Analysis of FPS Diegetic Content 1998-2007
•    Emily Bennett (Augmented Reality in 2006) - Visual and Haptic Factors That Affect The Projection Augmented Model Illusion
•    Naz Awan (Multimedia in 2006) – Learning From Diagrams in Computer Aided Learning Environments: The Explicit and Implicit Depiction of Motion and its Effect on Accurate and Meaningful Learning.

Completed Second/Third Supervisor
•    Si Qiao (Animation in 2016) - The relationship between three dimensional human cephalic animation, audiences perception and emotional response
•    Peter Nolan (Health Technology in 2016) - Implicit theory domains of technology ability and health related to people with Parkinson's engaging with a speech therapy smartphone application   
•    Yingfeng Fang (Robotics in 2015) - Interacting with Prosthetic Hands via Electromyography Signals
•    Neil Dansey (Games in 2013) - A Grounded Theory of Emergent Benefit in Pervasive Game Experiences
•    Adrian Jones (Business Technology Analysis in 2009) An Industry in Transition: A Participative Investigation into the Process of Change in the Broadcasting Industry

PhD degrees previously examined in:
•    Computer Vision
•    Health Technology

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