Mr Neil Dansey
Academic Lead
- Chapter (peer-reviewed) › Research › Peer-reviewed
- Published
Emergently-persuasive games: how players of SF0 persuade themselves
Mr Neil Dansey, 1 Jun 2014, Cases on the Societal Effects of Persuasive Games. Ruggiero, D. (ed.). Hershey, PA: IGI GlobalResearch output: Chapter in Book/Report/Conference proceeding › Chapter (peer-reviewed) › peer-review
- Published
Facilitating creativity without restrictions: a pilot implementation of an idea generation game
Mr Neil Dansey & Dr Brett Stevens, 2008, Mindtrek08: proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era. Lugmayr, A., Mayra, F., Franssila, H. & Lietsala, K. (eds.). New York: ACM, p. 29-33 5 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter (peer-reviewed) › peer-review
- Paper › Research › Peer-reviewed
- Published
A systemic domain model for ambient pervasive persuasive games
Roger Eglin, Mark Eyles & Mr Neil Dansey, Apr 2008.Research output: Contribution to conference › Paper › peer-review
- Published
A systems approach to play for game design
Mr Neil Dansey & Roger Eglin, Sep 2008.Research output: Contribution to conference › Paper › peer-review
- Published
Contextually-ambiguous pervasive games: an exploratory study
Mr Neil Dansey, Dr Brett Stevens & Roger Eglin, 2009.Research output: Contribution to conference › Paper › peer-review
- Published
Facilitating apophenia to augment the experience of pervasive LARPs
Mr Neil Dansey, Apr 2008.Research output: Contribution to conference › Paper › peer-review
- Article › Research › Peer-reviewed
- Early online
Developing an empathy spectrum for games
Adam Michael Leonard Jerrett, Dr Peter Howell & Mr Neil Dansey, 5 Sep 2020, In: Games and Culture.Research output: Contribution to journal › Article › peer-review
- Conference contribution › Research
- Published
Creating meaningful games through values-driven design
Adam Michael Leonard Jerrett, Dr Peter Howell & Mr Neil Dansey, 29 Sep 2020, DiGRA '20 - Proceedings of the 2020 DiGRA International Conference: Play Everywhere. Digital Games Research Association, 17 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
- Software › Research
- Published
- Published
Pixo's "All-Go!" Rhythm
Mr Gavin Wade & Mr Neil Dansey, 2009Research output: Non-textual form › Software
- Published
- Published
RogueRis: Trials of Dungeonfall
Mr Neil Dansey, 30 Nov 2017Research output: Non-textual form › Software
- Published
Soccer World: Manager 2009
Mr Gavin Wade & Mr Neil Dansey, 21 May 2009Research output: Non-textual form › Software
- Artefact › Research
- Published
Ambient Quest version 1.0
Mark Eyles & Mr Neil Dansey, 2006Research output: Non-textual form › Artefact
- Published
Ambient Quest version 2.2
Mark Eyles & Mr Neil Dansey, 2008Research output: Non-textual form › Artefact
- Published
Ambient Quest: Pirate Moods
Mark Eyles & Mr Neil Dansey, 2009Research output: Non-textual form › Artefact
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