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Mr Neil Dansey

Academic Lead

  1. 2020
  2. Published

    Creating meaningful games through values-driven design

    Adam Michael Leonard Jerrett, Dr Peter Howell & Mr Neil Dansey, 29 Sep 2020, DiGRA '20 - Proceedings of the 2020 DiGRA International Conference: Play Everywhere. Digital Games Research Association, 17 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  3. Early online

    Developing an empathy spectrum for games

    Adam Michael Leonard Jerrett, Dr Peter Howell & Mr Neil Dansey, 5 Sep 2020, In : Games and Culture.

    Research output: Contribution to journalArticlepeer-review

  4. 2019
  5. Published

    PICOZONE: The 16 Anomalies

    Mr Neil Dansey, 1 Mar 2019

    Research output: Non-textual formSoftware

  6. 2017
  7. Published

    RogueRis: Trials of Dungeonfall

    Mr Neil Dansey, 30 Nov 2017

    Research output: Non-textual formSoftware

  8. 2014
  9. Published

    Emergently-persuasive games: how players of SF0 persuade themselves

    Mr Neil Dansey, 1 Jun 2014, Cases on the Societal Effects of Persuasive Games. Ruggiero, D. (ed.). Hershey, PA: IGI Global

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  10. 2010
  11. Published

    RADiODiTTY

    Mr Gavin Wade, Mr Neil Dansey & Mr Clifford Phillips, 2010

    Research output: Non-textual formSoftware

  12. 2009
  13. Published

    Soccer World: Manager 2009

    Mr Gavin Wade & Mr Neil Dansey, 21 May 2009

    Research output: Non-textual formSoftware

  14. Published

    Ambient Quest: Pirate Moods

    Mark Eyles & Mr Neil Dansey, 2009

    Research output: Non-textual formArtefact

  15. Published

    Contextually-ambiguous pervasive games: an exploratory study

    Mr Neil Dansey, Dr Brett Stevens & Roger Eglin, 2009.

    Research output: Contribution to conferencePaperpeer-review

  16. Published

    Pixo's "All-Go!" Rhythm

    Mr Gavin Wade & Mr Neil Dansey, 2009

    Research output: Non-textual formSoftware

  17. 2008
  18. Published

    A systems approach to play for game design

    Mr Neil Dansey & Roger Eglin, Sep 2008.

    Research output: Contribution to conferencePaperpeer-review

  19. Published

    A systemic domain model for ambient pervasive persuasive games

    Roger Eglin, Mark Eyles & Mr Neil Dansey, Apr 2008.

    Research output: Contribution to conferencePaperpeer-review

  20. Published

    Facilitating apophenia to augment the experience of pervasive LARPs

    Mr Neil Dansey, Apr 2008.

    Research output: Contribution to conferencePaperpeer-review

  21. Published

    Ambient Quest version 2.2

    Mark Eyles & Mr Neil Dansey, 2008

    Research output: Non-textual formArtefact

  22. Published

    Facilitating creativity without restrictions: a pilot implementation of an idea generation game

    Mr Neil Dansey & Dr Brett Stevens, 2008, Mindtrek08: proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era. Lugmayr, A., Mayra, F., Franssila, H. & Lietsala, K. (eds.). New York: ACM, p. 29-33 5 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

  23. 2006
  24. Published

    Ambient Quest version 1.0

    Mark Eyles & Mr Neil Dansey, 2006

    Research output: Non-textual formArtefact

ID: 17642