Dr Peter Howell
I am a Senior Lecturer in Computer Games Design in the School of Creative Technologies at the University of Portsmouth. I am the Deputy Course Leader for BSc(Hons) Computer Games Technology. Previously, I have taught Games Design and Development at both Further and Higher Education level, focusing primarily on game design, 3D asset creation, gameplay scripting and academic games research. I have design and development experience in the UK games industry, including in my role as Co-Designer at The Chinese Room.
I completed my PhD in 2015, with my thesis focusing on Disruptive Game Design - an approach to game design that aims to subvert 'typical' game rules and associated player expectations of how games 'should' work. I now lead the Advanced Games Research Group (AGRG) within the school which is currently engaged in multiple projects, developing research-driven commercial game products in areas including disruptive game design, narrative design, player psychology, and playful prototyping. Additionally, I serve on the Editorial Board for The Computer Games Journal (TCGJ) and peer review for Games & Culture Journal and for McFarland.
More information can be found at my official website.
My research focus is Game Design and specifically, Disruptive Game Design and the subversion of player expectations during gameplay, underpinned by cognitive psychology. I also write on the philosophy of games.
I am currently developing commercial game titles alongside authoring and publishing articles around their development. In addition, I am also working alongside other members of the Advanced Games Research Group on projects focusing on the cognitive factor in gameplay and game-based storytelling, ambient games, and educational game design.
- Head of the Advanced Games Research Group (AGRG)
- Deputy Course Leader for BSc(Hons) Computer Games Technology
- Creative Technologies Enrichment Events Coordinator
- Deputy Admissions Tutor
- Member of the CCI Faculty Ethics Committee
- Prototyping and Iterating Game Designs
- Games Research
- Psychological Theory for Game Designers