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Ambient Gameplay

Project: Research

  1. 2015
  2. Published

    City Block Cats

    Eyles, M., 2015

    Research output: Non-textual formSoftware

  3. 2009
  4. Published

    Ambient Quest: Pirate Moods

    Eyles, M. & Mr Neil Dansey, 2009

    Research output: Non-textual formArtefact

  5. 2008
  6. Published

    A systemic domain model for ambient pervasive persuasive games

    Eglin, R., Eyles, M. & Mr Neil Dansey, Apr 2008.

    Research output: Contribution to conferencePaper

  7. Published

    Ambient Quest version 2.2

    Eyles, M. & Mr Neil Dansey, 2008

    Research output: Non-textual formArtefact

  8. Published

    Ambient games, revealing a route to a world where work is play?

    Eyles, M. & Eglin, R., 2008, In : International Journal of Computer Games Technology. 2008, p. 1-7 7 p.

    Research output: Contribution to journalArticle

  9. 2007
  10. Published

    Entering an age of playfulness where persistent, pervasive ambient games create moods and modify behaviour

    Eyles, M. & Eglin, R., Sep 2007.

    Research output: Contribution to conferencePaper

  11. Published

    Ambient role playing games: towards a grammar of endlessness

    Eyles, M. & Eglin, R., Apr 2007.

    Research output: Contribution to conferencePaper

  12. 2006
  13. Published

    Ambient Quest version 1.0

    Eyles, M. & Mr Neil Dansey, 2006

    Research output: Non-textual formArtefact

ID: 14710161