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Emergent Benefits of Ambiguous Gameplay

Project: Research

  1. 2009
  2. Published

    Contextually-ambiguous pervasive games: an exploratory study

    Mr Neil Dansey, Dr Brett Stevens & Roger Eglin, 2009.

    Research output: Contribution to conferencePaper

  3. 2008
  4. Published

    A systems approach to play for game design

    Mr Neil Dansey & Roger Eglin, Sep 2008.

    Research output: Contribution to conferencePaper

  5. Published

    A systemic domain model for ambient pervasive persuasive games

    Roger Eglin, Mark Eyles & Mr Neil Dansey, Apr 2008.

    Research output: Contribution to conferencePaper

  6. Published

    Facilitating apophenia to augment the experience of pervasive LARPs

    Mr Neil Dansey, Apr 2008.

    Research output: Contribution to conferencePaper

  7. Published

    Facilitating creativity without restrictions: a pilot implementation of an idea generation game

    Mr Neil Dansey & Dr Brett Stevens, 2008, Mindtrek08: proceedings of the 12th International Conference on Entertainment and Media in the Ubiquitous Era. Lugmayr, A., Mayra, F., Franssila, H. & Lietsala, K. (eds.). New York: ACM, p. 29-33 5 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

ID: 14710757