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A comparative study of in-game and out-game assessment for storyline-based games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Andreea Molnar
  • Jose Fernando Garcia Estrada
Serious games have the potential to complement existing teaching methods by motivating and providing a more enjoyable experience for the players or by simulating events that would be otherwise difficult to reproduce in the classroom. Despite their potential, little is known about how the games could be used not only for teaching but also as assessment tools. This research addresses this gap. We present an ingame assessment method which assesses the learning objectives included in the game without the need for a separate intervention. We evaluate the proposed method and we show that there is no statistically significant difference in participants being assessed through a questionnaire outside the game and the integrated game assessment method. Moreover, we looked at whether the player experience has been affected by the changes needed in the game design and the players’ preferences for different types of assessment. Most participants preferred being assessed through the game. They also felt that the assessment has overall improved their game experience.
Original languageEnglish
Title of host publication2018 IEEE International Conference on Advanced Learning Technologies (ICALT 2018)
Number of pages5
ISBN (Electronic)978-1-5386-6049-2
ISBN (Print)978-1-5386-6050-8
Publication statusPublished - 13 Aug 2018
Event18th IEEE International Conference on Advanced Learning Technologies - IIT Bombay, Mumbay, India
Duration: 9 Jul 201813 Jul 2018

Publication series

NameIEEE ICALT Proceedings Series
ISSN (Electronic)2161-377X


Conference18th IEEE International Conference on Advanced Learning Technologies
Abbreviated titleICALT 2018


  • a comparative study of ingame and outgame assesment for storyline based games

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