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A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

This paper presents an experiment testing which sound parameters, in a survival horror game context, most warrant further investigation as a means to control the level of fear in such games. The experiment is part of a long-term study ultimately designed to support the development of a biofeedback procedural audio engine for computer games. By this means, it is hoped to provide an enhanced gaming experience whereby sound synthesis and audio processing is conducted in real-time according to the player's affect responses and emotional state. Results indicate that coarse manipulation of audio parameters has the potential to influence the intensity of the player's fear response whilst playing a survival horror game. Evidence is also presented that supports the integration of event logging and realtime participant vocal response into an experimental design to gather unbiased, quantitative data that can be associated with qualitative emotional response.

Original languageEnglish
Title of host publicationAM '10 Proceedings of the 5th Audio Mostly
Subtitle of host publicationA Conference on Interaction With Sound
PublisherAssociation for Computing Machinery (ACM)
ISBN (Print)9781450300469
Publication statusPublished - 15 Sep 2010
Event5th Audio Mostly - A Conference on Interaction With Sound - Pitea, Sweden
Duration: 15 Sep 201017 Sep 2010

Publication series

NameProceedings of the Audio Mostly Conferences
PublisherAssociation of Computing Machinery (ACM)


Conference5th Audio Mostly - A Conference on Interaction With Sound
Abbreviated titleAM '10

Related information

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ID: 16988058