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A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. / Garner, Tom; Grimshaw, Mark; Nabi, Debbie Abdel.

AM '10 Proceedings of the 5th Audio Mostly : A Conference on Interaction With Sound. Association for Computing Machinery (ACM), 2010. 10 (Proceedings of the Audio Mostly Conferences).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Garner, T, Grimshaw, M & Nabi, DA 2010, A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. in AM '10 Proceedings of the 5th Audio Mostly : A Conference on Interaction With Sound., 10, Proceedings of the Audio Mostly Conferences, Association for Computing Machinery (ACM), 5th Audio Mostly - A Conference on Interaction With Sound, Pitea, Sweden, 15/09/10. https://doi.org/10.1145/1859799.1859809

APA

Garner, T., Grimshaw, M., & Nabi, D. A. (2010). A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. In AM '10 Proceedings of the 5th Audio Mostly : A Conference on Interaction With Sound [10] (Proceedings of the Audio Mostly Conferences). Association for Computing Machinery (ACM). https://doi.org/10.1145/1859799.1859809

Vancouver

Garner T, Grimshaw M, Nabi DA. A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. In AM '10 Proceedings of the 5th Audio Mostly : A Conference on Interaction With Sound. Association for Computing Machinery (ACM). 2010. 10. (Proceedings of the Audio Mostly Conferences). https://doi.org/10.1145/1859799.1859809

Author

Garner, Tom ; Grimshaw, Mark ; Nabi, Debbie Abdel. / A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. AM '10 Proceedings of the 5th Audio Mostly : A Conference on Interaction With Sound. Association for Computing Machinery (ACM), 2010. (Proceedings of the Audio Mostly Conferences).

Bibtex

@inproceedings{d0707ff4b2184c5ea785cf9e3f4d99bc,
title = "A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game",
abstract = "This paper presents an experiment testing which sound parameters, in a survival horror game context, most warrant further investigation as a means to control the level of fear in such games. The experiment is part of a long-term study ultimately designed to support the development of a biofeedback procedural audio engine for computer games. By this means, it is hoped to provide an enhanced gaming experience whereby sound synthesis and audio processing is conducted in real-time according to the player's affect responses and emotional state. Results indicate that coarse manipulation of audio parameters has the potential to influence the intensity of the player's fear response whilst playing a survival horror game. Evidence is also presented that supports the integration of event logging and realtime participant vocal response into an experimental design to gather unbiased, quantitative data that can be associated with qualitative emotional response.",
keywords = "affect, emotion, fear, perception",
author = "Tom Garner and Mark Grimshaw and Nabi, {Debbie Abdel}",
year = "2010",
month = sep,
day = "15",
doi = "10.1145/1859799.1859809",
language = "English",
isbn = "9781450300469",
series = "Proceedings of the Audio Mostly Conferences",
publisher = "Association for Computing Machinery (ACM)",
booktitle = "AM '10 Proceedings of the 5th Audio Mostly",
address = "United States",
note = "5th Audio Mostly - A Conference on Interaction With Sound, AM '10 ; Conference date: 15-09-2010 Through 17-09-2010",

}

RIS

TY - GEN

T1 - A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game

AU - Garner, Tom

AU - Grimshaw, Mark

AU - Nabi, Debbie Abdel

PY - 2010/9/15

Y1 - 2010/9/15

N2 - This paper presents an experiment testing which sound parameters, in a survival horror game context, most warrant further investigation as a means to control the level of fear in such games. The experiment is part of a long-term study ultimately designed to support the development of a biofeedback procedural audio engine for computer games. By this means, it is hoped to provide an enhanced gaming experience whereby sound synthesis and audio processing is conducted in real-time according to the player's affect responses and emotional state. Results indicate that coarse manipulation of audio parameters has the potential to influence the intensity of the player's fear response whilst playing a survival horror game. Evidence is also presented that supports the integration of event logging and realtime participant vocal response into an experimental design to gather unbiased, quantitative data that can be associated with qualitative emotional response.

AB - This paper presents an experiment testing which sound parameters, in a survival horror game context, most warrant further investigation as a means to control the level of fear in such games. The experiment is part of a long-term study ultimately designed to support the development of a biofeedback procedural audio engine for computer games. By this means, it is hoped to provide an enhanced gaming experience whereby sound synthesis and audio processing is conducted in real-time according to the player's affect responses and emotional state. Results indicate that coarse manipulation of audio parameters has the potential to influence the intensity of the player's fear response whilst playing a survival horror game. Evidence is also presented that supports the integration of event logging and realtime participant vocal response into an experimental design to gather unbiased, quantitative data that can be associated with qualitative emotional response.

KW - affect

KW - emotion

KW - fear

KW - perception

UR - http://www.scopus.com/inward/record.url?scp=78649408577&partnerID=8YFLogxK

U2 - 10.1145/1859799.1859809

DO - 10.1145/1859799.1859809

M3 - Conference contribution

AN - SCOPUS:78649408577

SN - 9781450300469

T3 - Proceedings of the Audio Mostly Conferences

BT - AM '10 Proceedings of the 5th Audio Mostly

PB - Association for Computing Machinery (ACM)

T2 - 5th Audio Mostly - A Conference on Interaction With Sound

Y2 - 15 September 2010 through 17 September 2010

ER -

ID: 16988058