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A second life based virtual community model for enhancing tourism destination accessibility in developing countries

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A second life based virtual community model for enhancing tourism destination accessibility in developing countries. / Sambhanthan, Arunasalam; Good, Alice.

In: International Journal of Collaborative Enterprise, Vol. 3, No. 4, 2013, p. 269-285.

Research output: Contribution to journalArticlepeer-review

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Sambhanthan, Arunasalam ; Good, Alice. / A second life based virtual community model for enhancing tourism destination accessibility in developing countries. In: International Journal of Collaborative Enterprise. 2013 ; Vol. 3, No. 4. pp. 269-285.

Bibtex

@article{fe5b20ea493d48538a75ec66de1163f1,
title = "A second life based virtual community model for enhancing tourism destination accessibility in developing countries",
abstract = "This paper rationalises a second life based virtual communitymodel for enhancing tourism destination accessibility in developing countries.Firstly, the paper reports a literature review on the existing virtual world basedcommunity models used in industries such as entertainment, education, nursingand health. Ten cases were selected from the literature and evaluated usingthe typology of virtual communities propounded by Porter (2006). Secondly,a meta – content analysis of second life based tourism groups and places hasbeen undertaken to investigate the level of usage of second life in tourismrelated endeavours in a global context. Nine places and 20 groups wereidentified in second life which are focusing on tourism related informationand experience sharing. Finally, a second life based virtual communitymodel to increase the destination accessibility of tourism products has beenrationalised. Implementing the proposed community model is expected toenhance the tourism destination accessibility for users of different categories.",
keywords = "second life; virtual community; accessibility; tourism destinations; developing countries.",
author = "Arunasalam Sambhanthan and Alice Good",
year = "2013",
doi = "10.1504/IJCENT.2013.058623",
language = "English",
volume = "3",
pages = "269--285",
journal = "International Journal of Collaborative Enterprise",
issn = "1740-2085",
number = "4",

}

RIS

TY - JOUR

T1 - A second life based virtual community model for enhancing tourism destination accessibility in developing countries

AU - Sambhanthan, Arunasalam

AU - Good, Alice

PY - 2013

Y1 - 2013

N2 - This paper rationalises a second life based virtual communitymodel for enhancing tourism destination accessibility in developing countries.Firstly, the paper reports a literature review on the existing virtual world basedcommunity models used in industries such as entertainment, education, nursingand health. Ten cases were selected from the literature and evaluated usingthe typology of virtual communities propounded by Porter (2006). Secondly,a meta – content analysis of second life based tourism groups and places hasbeen undertaken to investigate the level of usage of second life in tourismrelated endeavours in a global context. Nine places and 20 groups wereidentified in second life which are focusing on tourism related informationand experience sharing. Finally, a second life based virtual communitymodel to increase the destination accessibility of tourism products has beenrationalised. Implementing the proposed community model is expected toenhance the tourism destination accessibility for users of different categories.

AB - This paper rationalises a second life based virtual communitymodel for enhancing tourism destination accessibility in developing countries.Firstly, the paper reports a literature review on the existing virtual world basedcommunity models used in industries such as entertainment, education, nursingand health. Ten cases were selected from the literature and evaluated usingthe typology of virtual communities propounded by Porter (2006). Secondly,a meta – content analysis of second life based tourism groups and places hasbeen undertaken to investigate the level of usage of second life in tourismrelated endeavours in a global context. Nine places and 20 groups wereidentified in second life which are focusing on tourism related informationand experience sharing. Finally, a second life based virtual communitymodel to increase the destination accessibility of tourism products has beenrationalised. Implementing the proposed community model is expected toenhance the tourism destination accessibility for users of different categories.

KW - second life; virtual community; accessibility; tourism destinations; developing countries.

U2 - 10.1504/IJCENT.2013.058623

DO - 10.1504/IJCENT.2013.058623

M3 - Article

VL - 3

SP - 269

EP - 285

JO - International Journal of Collaborative Enterprise

JF - International Journal of Collaborative Enterprise

SN - 1740-2085

IS - 4

ER -

ID: 1564442