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A systemic domain model for ambient pervasive persuasive games

Research output: Contribution to conferencePaperpeer-review

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A systemic domain model for ambient pervasive persuasive games. / Eglin, Roger; Eyles, Mark; Dansey, Neil.

2008. Paper presented at CHI 2008, Florence, Italy.

Research output: Contribution to conferencePaperpeer-review

Harvard

Eglin, R, Eyles, M & Dansey, N 2008, 'A systemic domain model for ambient pervasive persuasive games', Paper presented at CHI 2008, Florence, Italy, 5/04/08 - 10/04/08.

APA

Eglin, R., Eyles, M., & Dansey, N. (2008). A systemic domain model for ambient pervasive persuasive games. Paper presented at CHI 2008, Florence, Italy.

Vancouver

Eglin R, Eyles M, Dansey N. A systemic domain model for ambient pervasive persuasive games. 2008. Paper presented at CHI 2008, Florence, Italy.

Author

Eglin, Roger ; Eyles, Mark ; Dansey, Neil. / A systemic domain model for ambient pervasive persuasive games. Paper presented at CHI 2008, Florence, Italy.

Bibtex

@conference{77a009a367f04a3c969639681a265a9a,
title = "A systemic domain model for ambient pervasive persuasive games",
abstract = "By the development of the system domain model it is hoped that a greater conceptual and theoretical clarity may be brought to understanding the complex and multifaceted nature of pervasive and ambient computer games. This paper presents a conceptual model, the system domain model, to illustrate domain areas that exist in a console, pervasive or ambient game. It is implicit that the regions that the systemic domain model describes are contextually dependent. By developing this model it is possible to more fully understand the gaming application area for game technologies and in particular the pervasive and ambient games. Further implications of this model are discussed with specific instances of games that are designed to promote behavioural change, inparticular with regards to health.",
author = "Roger Eglin and Mark Eyles and Neil Dansey",
year = "2008",
month = apr,
language = "English",
note = "CHI 2008 ; Conference date: 05-04-2008 Through 10-04-2008",

}

RIS

TY - CONF

T1 - A systemic domain model for ambient pervasive persuasive games

AU - Eglin, Roger

AU - Eyles, Mark

AU - Dansey, Neil

PY - 2008/4

Y1 - 2008/4

N2 - By the development of the system domain model it is hoped that a greater conceptual and theoretical clarity may be brought to understanding the complex and multifaceted nature of pervasive and ambient computer games. This paper presents a conceptual model, the system domain model, to illustrate domain areas that exist in a console, pervasive or ambient game. It is implicit that the regions that the systemic domain model describes are contextually dependent. By developing this model it is possible to more fully understand the gaming application area for game technologies and in particular the pervasive and ambient games. Further implications of this model are discussed with specific instances of games that are designed to promote behavioural change, inparticular with regards to health.

AB - By the development of the system domain model it is hoped that a greater conceptual and theoretical clarity may be brought to understanding the complex and multifaceted nature of pervasive and ambient computer games. This paper presents a conceptual model, the system domain model, to illustrate domain areas that exist in a console, pervasive or ambient game. It is implicit that the regions that the systemic domain model describes are contextually dependent. By developing this model it is possible to more fully understand the gaming application area for game technologies and in particular the pervasive and ambient games. Further implications of this model are discussed with specific instances of games that are designed to promote behavioural change, inparticular with regards to health.

M3 - Paper

T2 - CHI 2008

Y2 - 5 April 2008 through 10 April 2008

ER -

ID: 94507