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A systems approach to play for game design

Research output: Contribution to conferencePaperpeer-review

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A systems approach to play for game design. / Dansey, Neil; Eglin, Roger.

2008. Paper presented at Building resilience: responding to a turbulent world, Oxford, United Kingdom.

Research output: Contribution to conferencePaperpeer-review

Harvard

Dansey, N & Eglin, R 2008, 'A systems approach to play for game design', Paper presented at Building resilience: responding to a turbulent world, Oxford, United Kingdom, 1/09/08 - 3/09/08.

APA

Dansey, N., & Eglin, R. (2008). A systems approach to play for game design. Paper presented at Building resilience: responding to a turbulent world, Oxford, United Kingdom.

Vancouver

Dansey N, Eglin R. A systems approach to play for game design. 2008. Paper presented at Building resilience: responding to a turbulent world, Oxford, United Kingdom.

Author

Dansey, Neil ; Eglin, Roger. / A systems approach to play for game design. Paper presented at Building resilience: responding to a turbulent world, Oxford, United Kingdom.

Bibtex

@conference{0ca74fcb78cc4636a5f93f67e719a6c8,
title = "A systems approach to play for game design",
abstract = "A systems perspective is taken to describe a game in which play involves generating game designs. Players are encouraged to consider assumptions, biases and oversights in their thinking, and as play continues better game ideas are expected to emerge. Generated ideas are copyright free, enabling them to be used elsewhere. Players decide which ideas are considered {\textquoteleft}good{\textquoteright} by voting for the ideas they would most like to play. This paper will outline the purpose and rules of the proposed game, illustrating from the point of view of human activity systems, group support systems and on scales of complexity of restrictions and number of interactions.",
author = "Neil Dansey and Roger Eglin",
year = "2008",
month = sep,
language = "English",
note = "Building resilience: responding to a turbulent world : UK Systems Society International Conference 2008 ; Conference date: 01-09-2008 Through 03-09-2008",

}

RIS

TY - CONF

T1 - A systems approach to play for game design

AU - Dansey, Neil

AU - Eglin, Roger

PY - 2008/9

Y1 - 2008/9

N2 - A systems perspective is taken to describe a game in which play involves generating game designs. Players are encouraged to consider assumptions, biases and oversights in their thinking, and as play continues better game ideas are expected to emerge. Generated ideas are copyright free, enabling them to be used elsewhere. Players decide which ideas are considered ‘good’ by voting for the ideas they would most like to play. This paper will outline the purpose and rules of the proposed game, illustrating from the point of view of human activity systems, group support systems and on scales of complexity of restrictions and number of interactions.

AB - A systems perspective is taken to describe a game in which play involves generating game designs. Players are encouraged to consider assumptions, biases and oversights in their thinking, and as play continues better game ideas are expected to emerge. Generated ideas are copyright free, enabling them to be used elsewhere. Players decide which ideas are considered ‘good’ by voting for the ideas they would most like to play. This paper will outline the purpose and rules of the proposed game, illustrating from the point of view of human activity systems, group support systems and on scales of complexity of restrictions and number of interactions.

M3 - Paper

T2 - Building resilience: responding to a turbulent world

Y2 - 1 September 2008 through 3 September 2008

ER -

ID: 94529