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A theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage

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A theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage. / Al-Khafaji , Alaa ; Fallahkhair, Sanaz; Haig, Ella.

In: Journal of Cultural Heritage, 20.08.2020.

Research output: Contribution to journalArticlepeer-review

Harvard

APA

Al-Khafaji , A., Fallahkhair, S., & Haig, E. (Accepted/In press). A theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage. Journal of Cultural Heritage.

Vancouver

Author

Al-Khafaji , Alaa ; Fallahkhair, Sanaz ; Haig, Ella. / A theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage. In: Journal of Cultural Heritage. 2020.

Bibtex

@article{86b558a472cc4450a81f526c0e821b9d,
title = "A theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage",
abstract = "Cultural heritage is constantly attracting researchers and developers to introduce services that could support informal learning and enhance visitors{\textquoteright} experience at sites, through the use of technology. Few studies introduced models and frameworks for developing learning technologies, however, none of them were developed for supporting informal learning on-the-move at outdoor cultural heritage. This paper introduces a theoretical Framework for designing Smart and ubiquitous Learning Environments (FoSLE) for outdoor cultural heritage sites, which was formulated based on the results of three field studies that were conducted for gathering user requirements. A user-centred design approach using sequential mixed methods was adopted with data being gatheredusing focus group, questionnaire and interview techniques. A set of general requirements was extracted from the framework to inform the design of a smart and ubiquitous learning environment proof-of-concept, SmartC, for which mobile and wearable technologies were utilised. ",
keywords = "Ubiquitous learning, mobile and wearable technologies, Mixed methods approach, User-Centred design, Cultural heritage",
author = "Alaa Al-Khafaji and Sanaz Fallahkhair and Ella Haig",
note = "12 month embargo - Elsevier Appendix A is supplementary data",
year = "2020",
month = aug,
day = "20",
language = "English",
journal = "Journal of Cultural Heritage",
issn = "1296-2074",
publisher = "Elsevier",

}

RIS

TY - JOUR

T1 - A theoretical framework for designing smart and ubiquitous learning environments for outdoor cultural heritage

AU - Al-Khafaji , Alaa

AU - Fallahkhair, Sanaz

AU - Haig, Ella

N1 - 12 month embargo - Elsevier Appendix A is supplementary data

PY - 2020/8/20

Y1 - 2020/8/20

N2 - Cultural heritage is constantly attracting researchers and developers to introduce services that could support informal learning and enhance visitors’ experience at sites, through the use of technology. Few studies introduced models and frameworks for developing learning technologies, however, none of them were developed for supporting informal learning on-the-move at outdoor cultural heritage. This paper introduces a theoretical Framework for designing Smart and ubiquitous Learning Environments (FoSLE) for outdoor cultural heritage sites, which was formulated based on the results of three field studies that were conducted for gathering user requirements. A user-centred design approach using sequential mixed methods was adopted with data being gatheredusing focus group, questionnaire and interview techniques. A set of general requirements was extracted from the framework to inform the design of a smart and ubiquitous learning environment proof-of-concept, SmartC, for which mobile and wearable technologies were utilised.

AB - Cultural heritage is constantly attracting researchers and developers to introduce services that could support informal learning and enhance visitors’ experience at sites, through the use of technology. Few studies introduced models and frameworks for developing learning technologies, however, none of them were developed for supporting informal learning on-the-move at outdoor cultural heritage. This paper introduces a theoretical Framework for designing Smart and ubiquitous Learning Environments (FoSLE) for outdoor cultural heritage sites, which was formulated based on the results of three field studies that were conducted for gathering user requirements. A user-centred design approach using sequential mixed methods was adopted with data being gatheredusing focus group, questionnaire and interview techniques. A set of general requirements was extracted from the framework to inform the design of a smart and ubiquitous learning environment proof-of-concept, SmartC, for which mobile and wearable technologies were utilised.

KW - Ubiquitous learning

KW - mobile and wearable technologies

KW - Mixed methods approach

KW - User-Centred design

KW - Cultural heritage

M3 - Article

JO - Journal of Cultural Heritage

JF - Journal of Cultural Heritage

SN - 1296-2074

ER -

ID: 22605911