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Between Craft and Code: Making Sense of Data Materialization

Research output: Other contribution

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Between Craft and Code: Making Sense of Data Materialization. / Gumtau, Simone.

SPACE Gallery, University of Portsmouth. 2015.

Research output: Other contribution

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Gumtau, Simone. / Between Craft and Code: Making Sense of Data Materialization. 2015. SPACE Gallery, University of Portsmouth.

Bibtex

@misc{4f0ed5d9bc944c0e8ce307504ea1e027,
title = "Between Craft and Code: Making Sense of Data Materialization",
abstract = "This exhibition, being held at the University of Portsmouth, seeks to explore the human experience in a world of data. Building on the field of data visualisation and embodiment, we are moving into multi-sensory and physical ways of making sense of digital information.All 3 creative contributors to this exhibition were working with the same live industrial data sample provided by the Centre of Intelligent Data Solutions (CIDS). The data was then interpreted, processed and manifested using the same set of rules, seeking to explore the algorithm as a metaphor.Dr. Simone Gumtau, who conceived the overall exhibition concept, is designing a screen based data visualisation, which will in future feed into a functioning interface implemented on marine vessels. This is part of a project led by Professor David Brown and Dr. Edward Smart using sensor data to predict catastrophic engine failures.The same data and process is then interpreted and applied by London based textile artist Cassi Hill, responding to a set of instructions that maps the data into a 3D textile sculpture; and in the same way, experimental sound and interactive artist Simon Kunath is creating a vibrotactile display that allows the visitor to literally sense the data.The results may produce patterns that are perceivable across the different media, although it may not. It is expected that the results will have considerable variation, highlighting the individual human experience in producing and consuming these works. The work also allows us to question the tensions between commonly held perceptions around craft-making as a generative, complex, messy, intuitive process, and commonly held perceptions around code making (programming) as a predictable, linear, constrained and logical process.",
keywords = "data visualisation, data materialisation, embodiment, interaction design, metaphor, textile sculpture, haptic interface, animation, marine systems, intelligent data solutions, creative collaboration, computational approach, algorith, REF-300-words",
author = "Simone Gumtau",
note = "Dr. Simone Gumtau is a senior lecturer in Digital Media Design, Data Visualisation Design and Visual Culture. Her interest is in embodied approaches to designing digital content.",
year = "2015",
month = mar,
day = "16",
language = "English",
type = "Other",

}

RIS

TY - GEN

T1 - Between Craft and Code: Making Sense of Data Materialization

AU - Gumtau, Simone

N1 - Dr. Simone Gumtau is a senior lecturer in Digital Media Design, Data Visualisation Design and Visual Culture. Her interest is in embodied approaches to designing digital content.

PY - 2015/3/16

Y1 - 2015/3/16

N2 - This exhibition, being held at the University of Portsmouth, seeks to explore the human experience in a world of data. Building on the field of data visualisation and embodiment, we are moving into multi-sensory and physical ways of making sense of digital information.All 3 creative contributors to this exhibition were working with the same live industrial data sample provided by the Centre of Intelligent Data Solutions (CIDS). The data was then interpreted, processed and manifested using the same set of rules, seeking to explore the algorithm as a metaphor.Dr. Simone Gumtau, who conceived the overall exhibition concept, is designing a screen based data visualisation, which will in future feed into a functioning interface implemented on marine vessels. This is part of a project led by Professor David Brown and Dr. Edward Smart using sensor data to predict catastrophic engine failures.The same data and process is then interpreted and applied by London based textile artist Cassi Hill, responding to a set of instructions that maps the data into a 3D textile sculpture; and in the same way, experimental sound and interactive artist Simon Kunath is creating a vibrotactile display that allows the visitor to literally sense the data.The results may produce patterns that are perceivable across the different media, although it may not. It is expected that the results will have considerable variation, highlighting the individual human experience in producing and consuming these works. The work also allows us to question the tensions between commonly held perceptions around craft-making as a generative, complex, messy, intuitive process, and commonly held perceptions around code making (programming) as a predictable, linear, constrained and logical process.

AB - This exhibition, being held at the University of Portsmouth, seeks to explore the human experience in a world of data. Building on the field of data visualisation and embodiment, we are moving into multi-sensory and physical ways of making sense of digital information.All 3 creative contributors to this exhibition were working with the same live industrial data sample provided by the Centre of Intelligent Data Solutions (CIDS). The data was then interpreted, processed and manifested using the same set of rules, seeking to explore the algorithm as a metaphor.Dr. Simone Gumtau, who conceived the overall exhibition concept, is designing a screen based data visualisation, which will in future feed into a functioning interface implemented on marine vessels. This is part of a project led by Professor David Brown and Dr. Edward Smart using sensor data to predict catastrophic engine failures.The same data and process is then interpreted and applied by London based textile artist Cassi Hill, responding to a set of instructions that maps the data into a 3D textile sculpture; and in the same way, experimental sound and interactive artist Simon Kunath is creating a vibrotactile display that allows the visitor to literally sense the data.The results may produce patterns that are perceivable across the different media, although it may not. It is expected that the results will have considerable variation, highlighting the individual human experience in producing and consuming these works. The work also allows us to question the tensions between commonly held perceptions around craft-making as a generative, complex, messy, intuitive process, and commonly held perceptions around code making (programming) as a predictable, linear, constrained and logical process.

KW - data visualisation

KW - data materialisation

KW - embodiment

KW - interaction design

KW - metaphor

KW - textile sculpture

KW - haptic interface

KW - animation

KW - marine systems

KW - intelligent data solutions

KW - creative collaboration

KW - computational approach

KW - algorith

KW - REF-300-words

M3 - Other contribution

CY - SPACE Gallery, University of Portsmouth

ER -

ID: 26470684