Contextually-ambiguous pervasive games: an exploratory study
Research output: Contribution to conference › Paper › peer-review
In this paper a player-centric view is taken to illustrate game rules in terms of definition and validation. Games with externally-defined but internally-validated rules are given the term contextually-ambiguous games, and it is suggested that a contemporary definition of pervasiveness in games should accommodate contextual ambiguity. Several pervasive games have displayed elements of this ambiguity, but examples of games which feature this as a core gameplay mechanism are rare. Therefore, four such games are implemented in a case study in order to explore the potential of contextually-ambiguous games. Results are tentative, but offer some insight into potentially popular features and target audiences of such games.
Original language | English |
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Publication status | Published - 2009 |
Event | DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory - Brunel University, London, United Kingdom Duration: 1 Sep 2009 → 4 Sep 2009 |
Conference
Conference | DiGRA 2009 |
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Country | United Kingdom |
City | London |
Period | 1/09/09 → 4/09/09 |
Related information
Activities
University of Portsmouth (Organisational unit)
Activity: Membership types › Membership of network or group
Projects
Emergent Benefits of Ambiguous Gameplay
Project: Research
ID: 75163