Dear Esther: an interactive ghost story built using the Source engine
Research output: Chapter in Book/Report/Conference proceeding › Chapter (peer-reviewed) › peer-review
This paper reflects on the design and production of a multimodal, environmental storytelling experiment constructed in the first-person game engine Source. Rather than being based around the resolution of conflicts and achieving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player's engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther was released for free download via a number of modding sites in June and this paper reflects on the experience of building and the response by gamers.
|Title of host publication||Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings|
|Place of Publication||Berlin|
|Number of pages||5|
|Publication status||Published - 2008|
|Name||Lecture notes in computer science|