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Dear Esther: an interactive ghost story built using the Source engine

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

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Dear Esther: an interactive ghost story built using the Source engine. / Pinchbeck, Dan.

Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings. 5334. ed. Berlin : Springer, 2008. p. 51-55 (Lecture notes in computer science; No. 5334).

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)peer-review

Harvard

Pinchbeck, D 2008, Dear Esther: an interactive ghost story built using the Source engine. in Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings. 5334 edn, Lecture notes in computer science, no. 5334, Springer, Berlin, pp. 51-55.

APA

Pinchbeck, D. (2008). Dear Esther: an interactive ghost story built using the Source engine. In Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings (5334 ed., pp. 51-55). (Lecture notes in computer science; No. 5334). Springer.

Vancouver

Pinchbeck D. Dear Esther: an interactive ghost story built using the Source engine. In Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings. 5334 ed. Berlin: Springer. 2008. p. 51-55. (Lecture notes in computer science; 5334).

Author

Pinchbeck, Dan. / Dear Esther: an interactive ghost story built using the Source engine. Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings. 5334. ed. Berlin : Springer, 2008. pp. 51-55 (Lecture notes in computer science; 5334).

Bibtex

@inbook{098844704fbe4f4a86e895f88f2f37f5,
title = "Dear Esther: an interactive ghost story built using the Source engine",
abstract = "This paper reflects on the design and production of a multimodal, environmental storytelling experiment constructed in the first-person game engine Source. Rather than being based around the resolution of conflicts and achieving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player's engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther was released for free download via a number of modding sites in June and this paper reflects on the experience of building and the response by gamers.",
author = "Dan Pinchbeck",
year = "2008",
language = "English",
isbn = "9783540894247",
series = "Lecture notes in computer science",
publisher = "Springer",
number = "5334",
pages = "51--55",
booktitle = "Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings",
edition = "5334",

}

RIS

TY - CHAP

T1 - Dear Esther: an interactive ghost story built using the Source engine

AU - Pinchbeck, Dan

PY - 2008

Y1 - 2008

N2 - This paper reflects on the design and production of a multimodal, environmental storytelling experiment constructed in the first-person game engine Source. Rather than being based around the resolution of conflicts and achieving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player's engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther was released for free download via a number of modding sites in June and this paper reflects on the experience of building and the response by gamers.

AB - This paper reflects on the design and production of a multimodal, environmental storytelling experiment constructed in the first-person game engine Source. Rather than being based around the resolution of conflicts and achieving goals, Dear Esther presents a sparse environment with no embedded agents, relying purely on the player's engagement with and interpretation of a narrative delivered through semi-randomised audio fragments. Dear Esther was released for free download via a number of modding sites in June and this paper reflects on the experience of building and the response by gamers.

M3 - Chapter (peer-reviewed)

SN - 9783540894247

T3 - Lecture notes in computer science

SP - 51

EP - 55

BT - Interactive storytelling : first joint international conference on interactive digital storytelling, ICIDS 2008, Erfurt, Germany, November 26-29, 2008 : proceedings

PB - Springer

CY - Berlin

ER -

ID: 74646