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Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites. / Alkhafaji, Alaa Sinan Abbas; Fallahkhair, Sanaz; Cocea, Mihaela.

Human-Computer Interaction – INTERACT 2019. ed. / D. Lamas; F. Loizides; L. Nacke; H. Petrie; M. Winckler; P. Zaphiris. Springer, 2019. p. 185-207 (Lecture Notes in Computer Science; Vol. 11748).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harvard

Alkhafaji, ASA, Fallahkhair, S & Cocea, M 2019, Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites. in D Lamas, F Loizides, L Nacke, H Petrie, M Winckler & P Zaphiris (eds), Human-Computer Interaction – INTERACT 2019. Lecture Notes in Computer Science, vol. 11748, Springer, pp. 185-207, INTERACT 2019: 17th IFIP TC.13 International Conference on Human-Computer Interaction, Paphos, Cyprus, 2/09/19. https://doi.org/10.1007/978-3-030-29387-1_11

APA

Alkhafaji, A. S. A., Fallahkhair, S., & Cocea, M. (2019). Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites. In D. Lamas, F. Loizides, L. Nacke, H. Petrie, M. Winckler, & P. Zaphiris (Eds.), Human-Computer Interaction – INTERACT 2019 (pp. 185-207). (Lecture Notes in Computer Science; Vol. 11748). Springer. https://doi.org/10.1007/978-3-030-29387-1_11

Vancouver

Alkhafaji ASA, Fallahkhair S, Cocea M. Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites. In Lamas D, Loizides F, Nacke L, Petrie H, Winckler M, Zaphiris P, editors, Human-Computer Interaction – INTERACT 2019. Springer. 2019. p. 185-207. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-030-29387-1_11

Author

Alkhafaji, Alaa Sinan Abbas ; Fallahkhair, Sanaz ; Cocea, Mihaela. / Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites. Human-Computer Interaction – INTERACT 2019. editor / D. Lamas ; F. Loizides ; L. Nacke ; H. Petrie ; M. Winckler ; P. Zaphiris. Springer, 2019. pp. 185-207 (Lecture Notes in Computer Science).

Bibtex

@inproceedings{739ac4997d4c4787909ae2b64be69cc1,
title = "Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites",
abstract = "This paper presents design challenges for the development of mobile and wearable applications to be used at cultural heritage sites. These challenges were drawn out based on a user study that was carried out to evaluate a mobile application prototype, SmartC. SmartC was designed for supporting people in taking learning opportunities at sites whenever they need informally while they are on the move. Augmented reality and wearable computing, i.e. smart eye glasses, were used in this research with the aim of bringing the past to life, as well as enhancing visitors{\textquoteright} engagement. SmartC was evaluated by 26 participants, potential end-users, in the field. The evaluation study mainly focused on the interaction and usability aspects, which contribute to the field of HCI. The paper outlines several issues and challenges that were identified based on the evaluation study, summarised as: (1) interaction design related; (2) wearable computing related; (3) surroundings and environment related; (4) learner related; (5) context of use; and (6) technical issues. This paper also identifies aspects that relate to methods to be used and applied to such cases for evaluation studies. ",
keywords = "ubiquitous learning, mobile location-based services, outdoors cultural heritage, augmented reality, wearable computing",
author = "Alkhafaji, {Alaa Sinan Abbas} and Sanaz Fallahkhair and Mihaela Cocea",
year = "2019",
month = aug,
day = "25",
doi = "10.1007/978-3-030-29387-1_11",
language = "English",
isbn = "978-3-030-29386-4",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "185--207",
editor = "D. Lamas and F. Loizides and L. Nacke and H. Petrie and M. Winckler and P. Zaphiris",
booktitle = "Human-Computer Interaction – INTERACT 2019",
note = "INTERACT 2019: 17th IFIP TC.13 International Conference on Human-Computer Interaction ; Conference date: 02-09-2019 Through 06-09-2019",

}

RIS

TY - GEN

T1 - Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites

AU - Alkhafaji, Alaa Sinan Abbas

AU - Fallahkhair, Sanaz

AU - Cocea, Mihaela

PY - 2019/8/25

Y1 - 2019/8/25

N2 - This paper presents design challenges for the development of mobile and wearable applications to be used at cultural heritage sites. These challenges were drawn out based on a user study that was carried out to evaluate a mobile application prototype, SmartC. SmartC was designed for supporting people in taking learning opportunities at sites whenever they need informally while they are on the move. Augmented reality and wearable computing, i.e. smart eye glasses, were used in this research with the aim of bringing the past to life, as well as enhancing visitors’ engagement. SmartC was evaluated by 26 participants, potential end-users, in the field. The evaluation study mainly focused on the interaction and usability aspects, which contribute to the field of HCI. The paper outlines several issues and challenges that were identified based on the evaluation study, summarised as: (1) interaction design related; (2) wearable computing related; (3) surroundings and environment related; (4) learner related; (5) context of use; and (6) technical issues. This paper also identifies aspects that relate to methods to be used and applied to such cases for evaluation studies.

AB - This paper presents design challenges for the development of mobile and wearable applications to be used at cultural heritage sites. These challenges were drawn out based on a user study that was carried out to evaluate a mobile application prototype, SmartC. SmartC was designed for supporting people in taking learning opportunities at sites whenever they need informally while they are on the move. Augmented reality and wearable computing, i.e. smart eye glasses, were used in this research with the aim of bringing the past to life, as well as enhancing visitors’ engagement. SmartC was evaluated by 26 participants, potential end-users, in the field. The evaluation study mainly focused on the interaction and usability aspects, which contribute to the field of HCI. The paper outlines several issues and challenges that were identified based on the evaluation study, summarised as: (1) interaction design related; (2) wearable computing related; (3) surroundings and environment related; (4) learner related; (5) context of use; and (6) technical issues. This paper also identifies aspects that relate to methods to be used and applied to such cases for evaluation studies.

KW - ubiquitous learning

KW - mobile location-based services

KW - outdoors cultural heritage

KW - augmented reality

KW - wearable computing

UR - http://interact2019.org/

U2 - 10.1007/978-3-030-29387-1_11

DO - 10.1007/978-3-030-29387-1_11

M3 - Conference contribution

SN - 978-3-030-29386-4

T3 - Lecture Notes in Computer Science

SP - 185

EP - 207

BT - Human-Computer Interaction – INTERACT 2019

A2 - Lamas, D.

A2 - Loizides, F.

A2 - Nacke, L.

A2 - Petrie, H.

A2 - Winckler, M.

A2 - Zaphiris, P.

PB - Springer

T2 - INTERACT 2019: 17th IFIP TC.13 International Conference on Human-Computer Interaction

Y2 - 2 September 2019 through 6 September 2019

ER -

ID: 14386145