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Developing an empathy spectrum for games

Research output: Contribution to journalArticle

Games often encourage players to feel empathy for characters or scenarios by design. However, the term ‘empathy’ is often misunderstood and used in a variety of contexts as a substitute for feelings of sympathy, pity and compassion. This article defines a distinction between these similar terms and uses their definitions to describe how players emotionally engage with a game. This helps define an empathy spectrum, ranging from pity to compassion, that can be used to subjectively classify different games. To show the spectrum in use, the article discusses a variety of video games that can be placed at the spectrum’s key points, before discussing how games might reach the spectrum’s furthest point: compassion. The research hopes that modelling these abstract psychological concepts on this spectrum can help game designers, players and scholars better understand the range of emotional responses present in games.
Original languageEnglish
JournalGames and Culture
Early online date5 Sep 2020
DOIs
Publication statusEarly online - 5 Sep 2020

Documents

  • Developing an empathy spectrum for games

    Rights statement: Adam Jerrett, Peter Howell & Neil Dansey. 'Developing an Empathy Spectrum for Games '. Games and Culture. Copyright © 2020 (The Authors). DOI: 10.1177/1555412020954019.

    Accepted author manuscript (Post-print), 1.11 MB, PDF document

    Licence: Unspecified

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