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Doom: Scarydarkfast

Research output: Book/ReportBook

Standard

Doom: Scarydarkfast. / Pinchbeck, Dan.

Michigan : University of Michigan Press, 2013. 224 p. (Landmark video games).

Research output: Book/ReportBook

Harvard

Pinchbeck, D 2013, Doom: Scarydarkfast. Landmark video games, University of Michigan Press, Michigan.

APA

Pinchbeck, D. (2013). Doom: Scarydarkfast. (Landmark video games). University of Michigan Press.

Vancouver

Pinchbeck D. Doom: Scarydarkfast. Michigan: University of Michigan Press, 2013. 224 p. (Landmark video games).

Author

Pinchbeck, Dan. / Doom: Scarydarkfast. Michigan : University of Michigan Press, 2013. 224 p. (Landmark video games).

Bibtex

@book{979cec9a6b7f482ab205affd71581d7e,
title = "Doom: Scarydarkfast",
abstract = "In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.",
author = "Dan Pinchbeck",
year = "2013",
language = "English",
isbn = "9780472051915",
series = "Landmark video games",
publisher = "University of Michigan Press",

}

RIS

TY - BOOK

T1 - Doom: Scarydarkfast

AU - Pinchbeck, Dan

PY - 2013

Y1 - 2013

N2 - In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

AB - In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.

M3 - Book

SN - 9780472051915

T3 - Landmark video games

BT - Doom: Scarydarkfast

PB - University of Michigan Press

CY - Michigan

ER -

ID: 242040