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Emergently-persuasive games: how players of SF0 persuade themselves

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Standard

Emergently-persuasive games: how players of SF0 persuade themselves. / Dansey, Neil.

Cases on the Societal Effects of Persuasive Games. ed. / Dana Ruggiero. Hershey, PA : IGI Global, 2014.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Harvard

Dansey, N 2014, Emergently-persuasive games: how players of SF0 persuade themselves. in D Ruggiero (ed.), Cases on the Societal Effects of Persuasive Games. IGI Global, Hershey, PA.

APA

Dansey, N. (2014). Emergently-persuasive games: how players of SF0 persuade themselves. In D. Ruggiero (Ed.), Cases on the Societal Effects of Persuasive Games IGI Global.

Vancouver

Dansey N. Emergently-persuasive games: how players of SF0 persuade themselves. In Ruggiero D, editor, Cases on the Societal Effects of Persuasive Games. Hershey, PA: IGI Global. 2014

Author

Dansey, Neil. / Emergently-persuasive games: how players of SF0 persuade themselves. Cases on the Societal Effects of Persuasive Games. editor / Dana Ruggiero. Hershey, PA : IGI Global, 2014.

Bibtex

@inbook{b732ea58df7a4bc9b329a6fd1f5d4f85,
title = "Emergently-persuasive games: how players of SF0 persuade themselves",
author = "Neil Dansey",
year = "2014",
month = jun
day = "1",
language = "English",
isbn = "9781466662063",
editor = "Dana Ruggiero",
booktitle = "Cases on the Societal Effects of Persuasive Games",
publisher = "IGI Global",

}

RIS

TY - CHAP

T1 - Emergently-persuasive games: how players of SF0 persuade themselves

AU - Dansey, Neil

PY - 2014/6/1

Y1 - 2014/6/1

M3 - Chapter (peer-reviewed)

SN - 9781466662063

BT - Cases on the Societal Effects of Persuasive Games

A2 - Ruggiero, Dana

PB - IGI Global

CY - Hershey, PA

ER -

ID: 4816821