Epistemological issues in understanding game design, play-experience, and reportage
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
This paper presents a philosophically-grounded argument for examining how second-order analysis can be approached with regard to epistemologies of game design and play-experience. Games are presented as multiple ‘units of being’ sharing relationships of dependency and transformation, which can be approached differently by different audiences. To demonstrate how such relationships can function between units of being, examples from game analyses are discussed with particular attention to the role of cognition and memory in reporting on the play-experience specifically. Implications for design practice, player studies, game analysis, and games criticism are discussed throughout the argument, working towards a theoretical foundation for enabling more deeply informed interpretation and analyses.
Original language | English |
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Title of host publication | DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix |
Publisher | Digital Games Research Association |
Number of pages | 14 |
Publication status | Published - 10 Aug 2019 |
Event | DiGRA 2019: Game, Play and the Emerging Ludo-Mix - Kyoto, Japan Duration: 6 Aug 2019 → 10 Aug 2019 http://www.digra2019.org/ |
Conference
Conference | DiGRA 2019 |
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Country | Japan |
City | Kyoto |
Period | 6/08/19 → 10/08/19 |
Internet address |
Documents
- DiGRA_2019_paper_35
Final published version, 498 KB, PDF document
Related information
Activities
University of Portsmouth (Organisational unit)
Activity: Membership types › Membership of network or group
Projects
Amnesia: A Machine for Pigs
Project: Innovation
ID: 15720618