Facilitating apophenia to augment the experience of pervasive LARPs
Research output: Contribution to conference › Paper › peer-review
In a ‘traditional’ game the boundaries of play are quite specific, enabling players to easily decide whether or not perceived events are relevant to the game. In pervasive games the magic circle is not as clearly defined and as a result, order is sometimes seen in chaos. So far, effects have been observed in social, spatial and temporal dimensions. Therefore it is proposed that using ambiguous narrative elements could further augment the experience in a similar way.
Original language | English |
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Publication status | Published - Apr 2008 |
Event | Breaking the Magic Circle Seminar - Tampere, Finland Duration: 10 Apr 2008 → 11 Apr 2008 |
Conference
Conference | Breaking the Magic Circle Seminar |
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Country | Finland |
City | Tampere |
Period | 10/04/08 → 11/04/08 |
Documents
- Neil_Dansey_Tampere_Paper.pdf
Accepted author manuscript (Post-print), 101 KB, PDF document
Related information
Projects
Emergent Benefits of Ambiguous Gameplay
Project: Research
ID: 94489