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Getting around in Google Cardboard - exploring navigation preferences with low cost mobile VR

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In recent years there has been a paradigm shift in the uptake and use of Virtual Reality (VR). Advances in graphics rendering, and the introduction of low-cost VR headsets has bought VR into the reach of ordinary consumers. Google Cardboard VR viewers cost just a few dollars and work with most smart phones, enabling mobile VR to truly enter the domain of the everyday. However, these headsets are currently generally used for passive entertainment or viewing 360 degree media, and are not ideally suited to active exploration of a virtual space. In this paper we present our preliminary evaluation of three approaches to travel and navigation.
Original languageEnglish
Title of host publicationProceedings of the 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR 2016)
PublisherIEEE
Pages5-8
ISBN (Electronic)978-1-5090-0840-7
ISBN (Print)978-1-5090-0841-4
DOIs
StatePublished - 13 Feb 2017
Event2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR 2016) - Greenville, SC, United States

Conference

Conference2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR 2016)
CountryUnited States
CityGreenville, SC
Period19/03/1623/03/16

Documents

  • Getting Around in Google Cardboard - Exploring Navigation Preferences with Low-Cost mobile VR

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    Accepted author manuscript (Post-print), 162 KB, PDF-document

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